Overview
News
Technologies
Salaries
Products
People
Growth
Offices
Jobs
Financials

How Saber Interactive hires

Truth index
A 88/100
Ghost roles
10%
Stale roles
0%
Reposted roles
40%

Saber Interactive scores A on the Alion truth index (A is best, E worst), measured over 10 open roles re-checked against its own hiring board: 10% look like ghost listings, 0% have gone stale and 40% are the same role posted again. It measures how much of what this employer publishes turns into a real, finite search - not the employer as a workplace. How the index is computed

Overview

Headquartered in Fort Lauderdale, Florida, United States, Saber Interactive is a global video game developer and publisher operating an international network of development studios. The company specializes in AAA console and PC game production, custom game engine technology (Swarm Engine), porting services, and co-development.

News

News Rock Paper Shotgun 28 days ago
"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography
Saber Interactive's Tim Willits shares his advice for the big North American studios facing layoffs. Stop working on mega projects and take any jobs you can.
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News GamesIndustry.biz 1 month ago
Saber Interactive has "no real development in North America any more"
Chief creative officer Tim Willits says companies need to be "smart about where you make your game"
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News GamingBolt 1 month ago
Saber Interactive is Not Using Generative AI for Licensed Games, Says CCO
On the subject of its use in Rideshare "Stimulator", Tim Willits said that the studio was simply experimenting to see what works.
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Blog 3 months ago
Saber Interactive Changes the Game by Adding Steve Allison as Chief Business Officer
Allison will lead business development and strategy for the worldwide publisher and developer's portfolio of highly anticipated titles, including Warhammer 40,000: Space Marine 3, Jurassic Park: Survival, Clive Barker's Hellraiser: Revival, and an upcomin
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Blog 4 months ago
SABER INTERACTIVE AND IO INTERACTIVE ANNOUNCE HITMAN CLASSIC TRILOGY REMASTERED, COMING TO PC, PLAYSTATION5 & XBOX SERIES XS IN 2027
Experience the origins of Agent 47 in an all-new remastered collection featuring Hitman: Codename 47, Hitman 2: Silent Assassin, and Hitman: Contracts! Welcome back, 47. Saber Interactive is excited to reveal Hitman Classic Trilogy Remastered, coming to P
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Blog 4 months ago
READY, SET, ACTION! SABER INTERACTIVE REVEALS STUNTMAN: HOLLYWOOD, A THRILLING NEW RIDE FROM THE CLASSIC ACTION-RACING GAME SERIES
Pull off over-the-top stunts from fan-favorite Universal Pictures film franchises such as Fast & Furious, Back to the Future and more in this blockbuster racing game, coming to PlayStation 5, Xbox Series XS and PC Stuntman is back! Today at Sony's State o
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Blog 6 months ago
THE CITY IS WAITING! SABER INTERACTIVE'S BUS BOUND IS OUT NOW
Get this city moving with over a dozen officially licensed buses solo or in co-op with up to four players today on PC, PlayStation 5 and Xbox Series XS! Buckle up, it's time to get behind the wheel! Saber Interactive and developer stillalive studios, the
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Tech stack

Technologies named in job postings at Saber Interactive over the last 12 months, by layer, with the share of postings for each.
Technologies in use
11
Postings analysed
11
Stack modernity
73/100
Languages
C++18%
Python9%
SQL9%
Frameworks & libraries
Unreal Engine82%
Unity9%
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Full Saber Interactive tech stack 11 technologies · by team · pay by technology · changes · similar stacks

Growth

Hiring Momentum
81/100
Scaling fast
Open positions
10
9 opened / 3 closed in 30 days
Median time-to-fill
30 days
faster than 41% of the market
ATS activity
Every ~1 days
Today
Hiring Dynamics +100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
94% ▼
Design
6% ▲
Actively hiring for Games (+10 in 30 days)
Activity Timeline
Added Behavior Tree to stack Sep 2026
Added Godot to stack Sep 2026
Added Blender to stack Aug 2026

Offices

Where the company hires and what each office is for
Cities
2
Hiring now
1
Countries
2
Busiest office
Saint Petersburg
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Headquarters Builds here Office with open vacancies No open vacancies right now Tap a pin for the office
Fort Lauderdale United States
HQ
Saint Petersburg Russia
Remote hub
10 open roles 17 posted in 90 days 90% engineering 90% remote
hires for Games, Design
Елецкая улица 15А
seen since Aug 2026 job postings

Jobs

Remote (EAEU) • Full-Time • Saint Petersburg
Unreal Engine
Design
Maya
Apply
≈ $23k – $68k per year (Estimated) • Remote (EAEU) • Full-Time • 5+ years exp • Saint Petersburg
Python
SQL
Unity
Unreal Engine
Apply
≈ $20k – $53k per year (Estimated) • Remote (EAEU) • Full-Time • Saint Petersburg
Apply
≈ $20k – $53k per year (Estimated) • Remote (EAEU) • Full-Time • 5+ years exp • Saint Petersburg
Unreal Engine
Apply
In office • Full-Time • Saint Petersburg
Unreal Engine
Design
3ds Max
Maya
Apply
Remote (EAEU) • Full-Time • Saint Petersburg
3ds Max
Blender
Maya
Apply
≈ $20k – $53k per year (Estimated) • Remote (EAEU) • Full-Time • 5+ years exp • Saint Petersburg
Apply
≈ $20k – $53k per year (Estimated) • Remote (EAEU) • Full-Time • 2+ years exp • Saint Petersburg
Unreal Engine
Apply
≈ $13k – $27k per year (Estimated) • Remote (EAEU) • Saint Petersburg
Audiokinetic Wwise
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≈ $23k – $68k per year (Estimated) • Remote (EAEU) • Full-Time • 5+ years exp • Saint Petersburg
Unreal Engine
Apply