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Overview
Homepage of indie developer Grid Sage Games, developer of Cogmind.
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Developing Multitile Creatures in Roguelikes - Cogmind/Grid Sage Games
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
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Sorry macOS users, but Apple has gone too far for some of us devs
Why I've had to decide to not officially support Macs for Cogmind or my other software.
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Level Design and Shaping a Cogmind Experience
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
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I tried using the editor
The game development company Grid Sage Games released the in-house development tool used for developing retro roguelike games as " REXPaint " of the ASCII art (AA) editor that anyone can download and use for free.
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