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News
A New Chapter: Mad Head Games is Officially Becoming Saber!
We've got some massive news. Mad Head Games is officially changing name and re-branding to Saber Serbia (our Novi Sad and Belgrade studios) and Saber Bosnia and Herzegovina (our studio in Sarajevo).The post A New Chapter: Mad Head Games is Officially Beco
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Concept Art: More Than A Pretty Picture
Andrii Palianov spent years designing railway equipment as an Engineer - until the laws of physics started feeling like a limitation instead of a guide. Now, as a Concept Artist on our unannounced AAA project, he builds entire worlds instead. For almost a
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Production Patch Notes: 15 Years of Figuring it Out
Reaching a 15-year milestone, we have felt the need to look back and appreciate everything we've figured out so far about how to actually build games. As Executive Producer, Saša has watched our production evolve from a tiny crew into a large studio navig
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Clive Barker's Hellraiser: Revival at Summer Game Fest
Summer Game Fest is one of the gaming industry's biggest annual showcases, bringing together devs, publishers, and press for a packed week of reveals, demos, and hands-on sessions. It came at a meaningful moment for our Clive Barker's Hellraiser: Revival
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From Pixels to Pinhead: A Character Artist's Path
Over 10+ years in the industry, Evtim Todorov has crafted characters for just about everything. From 400-triangle strategy game units to hyper-detailed cinematic models, his work spans fantasy, sci-fi, and horror across stylized and realistic art styles.
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The Art of the Fight
From narrative indie games to mobile versions of Mortal Kombat and Injustice 2, Nikita Kalashnikov's path to becoming a Combat Designer has been anything but straightforward - and that might be exactly what makes him great at what he does! After relocatin
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Behind the Characters: Building AAA Worlds Across Borders
After bringing characters to life on Horizon Forbidden West, Bart Walhout (Lead Character Artist) joined MHG - and now leads the Character Art team remotely from the Netherlands. Balancing hands-on work with remote leadership, he's shaping characters, men
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A Mad Career Level-Up: From 0 XP to AAA
Filip Rastik, (Associate Lead Environment Artist) has been at Mad Head Games for five years now - and what a journey it's been! What started as a simple internship application somehow turned into a full-blown adventure in game dev. As the studio leveled u
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The Art of Motion: Animating at Mad Head Games
Every animator has a story, but few journeys span three decades and touch as many milestones in both TV and AAA games. From the early days experimenting with 3D Studio and Maya to diving into blockbuster projects across the globe, our Slobodan Danilović h
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My First Year at Mad Head Games
Before joining us, Antony was already deep in the narrative trenches: running his own indie studio, teaching game narrative, and writing for Wireframe magazine. Basically, if it involved words and games - he was there. Most recently, he was at Fishlabs as
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Tech stack
Technologies named in job postings at Mad Head Games over the last 12 months, by layer, with the share of postings for each.
Technologies in use
10
Postings analysed
3
Stack modernity
55/100
Frameworks & libraries
Unreal Engine
Lumen
Nanite
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Full Mad Head Games tech stack
10 technologies · by team · pay by technology · changes · similar stacks
Growth
Hiring Momentum
77/100
Scaling fast
Open positions
2
2 opened / 1 closed in 30 days
Median time-to-fill
117 days
faster than 12% of the market
ATS activity
Every ~4 hours
Today
Hiring Dynamics
+100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
100% ▲
Activity Timeline
Added ZBrush to stack
Oct 2026
Added Substance 3D Painter to stack
Oct 2026
Added Substance 3D Designer to stack
Oct 2026
Added Nanite to stack
Oct 2026
Added Lumen to stack
Oct 2026
Offices
Where the company hires and what each office is for
Cities
2
Hiring now
1
Countries
1
Busiest office
Belgrade
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Headquarters
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Office with open vacancies
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Novi Sad
Serbia
HQ
Belgrade
Serbia
Regional office
3 open roles 2 posted in 90 days 67% engineering 67% remote
hires for Games, Early Careers
Jobs
≈ $37k – $109k per year (Estimated) • Remote (EMEA) • Full-Time • Belgrade
Unreal Engine
Substance 3D Designer
Lumen
Nanite
Design
3ds Max
Blender
Maya
ZBrush
Substance 3D Painter
Apply
≈ $37k – $108k per year (Estimated) • Remote (EMEA) • Full-Time • 5+ years exp • Belgrade
Unreal Engine
Design
3ds Max
Blender
Maya
Apply
