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Overview
Hello, I'm Stanko, a programmer who makes tools, generative art, games and interactive blog posts.
News
SpaceDeck X July devlog: upgrades, backgrounds, and more
I've been developing SpaceDeck X since December last year. It started as me playing with a random framework I found fun, and it grew so much that I'm now working towards releasing it on Steam. I kept a devlog on Itch, but I feel like it is time to bring i
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Show HN: Parametric 3D models created using JavaScript
A collection of parametric 3D models I
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SpaceDeck X is coming to an arcade cabinet
I want your coins! I'm making a game. It is called SpaceDeck X and you can try it online. But thanks to Amsterdam Indie Arcade, it will be available on a physical arcade cabinet at Blast Galaxy. It will be released on the 14th of June with a small release
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Birds Art
I love everything about these. The process was so much fun and I'm super happy how the plots turned out. I got the idea while playing with vector fields and noticed that some shapes resembled a bird. I started tweaking the algorithm and after a lot of exp
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Promise based Web Worker Messaging
If you've ever used Web Workers (or any other event-based communication), you probably noticed that this kind of code can be hard to read and reason about. You also have to implement some kind of identifier for each message to recognize which worker respo
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