Actively hiring
Game Development
View 2 jobs
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Overview
Technologies
Salaries
Products
People
Growth
Offices
Jobs
Financials
Funding and backers
Total raised
$442k
1 round on record
Latest round
$442k
Venture round · Oct 2024 · 2 yr ago
The money's age
Due for its next round
24 months since the last round · not hiring
Momentum
0/100
no fresh signals
Last sign of life
1 mo ago
a posting or a news item
The story so fareach stage dated by its source: the company's releases, the press, registers, filings
Tractionpublic signals, read monthly
Web presence
top 48%
of 133.2M domains by links, Common Crawl
Funding rounds
| Round | Date | Amount | Investors | Source |
|---|---|---|---|---|
| Venture round | Oct 2024 | $442k | — | SEC Form D |
Registers and programsofficial lists and records that name the company
| Legal entity | OmniCraft Holdings, LLC | SEC Form D |
Founders and leadersfrom filings, registers and the company's site
Timothy AndresExecutive Officer, DirectorSEC Form D
Overview
Omnicraft Labs is a video game developer working on a modern occult action role-playing game built with Unreal Engine 5. Its vacancies at the Seoul studio include system designers, a project manager, content designers, a VFX artist, a UI and UX designer and client programmers. The company is headquartered in Plano, Texas, United States.
Tech stack
Technologies named in job postings at Omnicraft Labs over the last 12 months, by layer, with the share of postings for each.
Technologies in use
9
Postings analysed
6
Stack modernity
68/100
Frameworks & libraries
Unreal Engine
Unreal Niagara
Cloud & platforms
Figma
GitHub
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Full Omnicraft Labs tech stack
9 technologies · by team · pay by technology · changes · similar stacks
People

Timothy Andres
Executive Officer, Director
Names and roles come from public filings, company registers and the company's own site. Is this you? Correct or remove · How we handle this data
Growth
Hiring Momentum
36/100
Slowing
Open positions
3
0 opened / 2 closed in 30 days
Median time-to-fill
32 days
faster than 39% of the market
ATS activity
Every ~5 hours
Today
Hiring Dynamics
0%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Operations
40% ▼
Games
20% ▲
Design
20% ▲
Management
20% ▼
Activity Timeline
Added Jira to stack
Sep 2026
Added Confluence to stack
Sep 2026
Added Unreal Niagara to stack
Sep 2026
Added Maya to stack
Sep 2026
Added Houdini to stack
Sep 2026
Added Blender to stack
Sep 2026
Added 3ds Max to stack
Sep 2026
Added Unreal Engine to stack
Sep 2026
Added Figma to stack
Sep 2026
Added Adobe Photoshop to stack
Sep 2026
Offices
Where the company hires and what each office is for
Cities
14
Hiring now
1
Countries
6
Busiest office
Seoul
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Headquarters
Builds here
Office with open vacancies
No open vacancies right now Tap a pin for the office
Plano
United States
HQ
Seoul
South Korea
Regional office
Seoul
3 open roles 6 posted in 90 days 33% engineering
hires for Games, Design, Operations
São Paulo
Brazil
Regional office
São Paulo
Shanghai
China
Regional office
Shanghai
Lisbon
Portugal
Regional office
Portugal
Zaragoza
Spain
Regional office
Spain
San Francisco
United States
Regional office
San Francisco
Dallas
United States
Regional office
Dallas
Seattle
United States
Regional office
Seattle
Madison
United States
Regional office
Madison, WI
Seongnam
South Korea
Regional office
Bundang
Santa Monica
United States
Regional office
Santa Monica
El Segundo
United States
Regional office
El Segundo
Amsterdam
United States
Regional office
Amsterdam
Jobs
≈ $58k – $163k per year (Estimated) • In office • 5+ years exp • Seoul
Unreal Engine
Houdini
Unreal Niagara
Design
3ds Max
Blender
Maya
Apply
In office • Seoul
Unreal Engine
Design
Adobe Photoshop
Figma
Apply
Financials
Total raised
$442k
Latest round
Venture - Series Unknown
Funding rounds
1
Funding rounds
| Round | Announced | Amount | |
|---|---|---|---|
| Venture - Series Unknown | 2024 | $442k | Details |
