Game developer jobs in Japan: gameplay, engine, design and backend roles at game studios
622 open game development roles at 99 companies in Japan: Game programming and gameplay (227), Backend, platform and tools (200), AI and data (52), QA and testing (22), Art, UI and UX design (48), Product and leadership (33). None of them states a citizenship or security-check demand. 1 mention relocation support.
altplus.co.jp • HQ: Tokyo, Japan • Game Development • Mobile Games • Est. 2010 • Trust B • Hiring 8, 1 new
HQ: Tokyo, Japan • Game Development • Mobile Games • Est. 2010 • Trust B • Hiring 8, 1 new
AltPlus is a Japanese company that plans, develops and operates social and mobile games and supports the development and operation of IT services. It had 188 consolidated employees in June 2026 and hires UI motion designers, lead server engineers, tech leads and project managers for new Unity mobile game titles. The company is headquartered in the Sunshine 60 building in Ikebukuro, Tokyo, Japan.
bandainamco-nexus.co.jp • HQ: Tokyo, Japan • Game Development • Mobile Games • Hiring 3, 1 new
HQ: Tokyo, Japan • Game Development • Mobile Games • Hiring 3, 1 new
Bandai Namco Nexus is a company of the Bandai Namco group that connects the group's many businesses to strengthen relationships with fans of its intellectual properties. Its data technology department builds the data platform behind services of group companies spanning toys, hobby products, stores and digital entertainment, and it hires data engineers. The company is based in Tokyo, Japan.
koeitecmo.co.jp • HQ: Yokohama, Japan • Game Development • Mobile Games • Est. 2009 • Hiring 11, 1 new
HQ: Yokohama, Japan • Game Development • Mobile Games • Est. 2009 • Hiring 11, 1 new
Koei Tecmo is a Yokohama game company formed in 2009 from the merger of Koei and Tecmo. It publishes the Dynasty Warriors, Nioh, Atelier and Dead or Alive series and licenses its Warriors formula to other publishers. The company also develops games under contract for Nintendo and other partners.
mixi.co.jp • HQ: Tokyo, Japan • Mobile Games • Social Networks • Est. 1997 • Trust A • Hiring 28, 6 new
HQ: Tokyo, Japan • Mobile Games • Social Networks • Est. 1997 • Trust A • Hiring 28, 6 new
MIXI is a Tokyo company founded in 1997 whose social networking service defined the early Japanese web before it became a games company. Its Monster Strike title is one of the highest grossing mobile games ever released in Japan, and the group also runs sports betting, family communication apps and a professional football club. The company continues to develop communication focused products alongside entertainment.
cyberagent.co.jp • HQ: Tokyo, Japan • Mobile Games • Streaming & OTT Platforms • Advertising • 1001-5000 employees • Est. 1998 • Trust D • Hiring 142, 7 new
HQ: Tokyo, Japan • Mobile Games • Streaming & OTT Platforms • Advertising • 1001-5000 employees • Est. 1998 • Trust D • Hiring 142, 7 new
CyberAgent is a Tokyo internet company founded in 1998 that runs one of the largest digital advertising agencies in Japan. It operates the ABEMA streaming service, a substantial mobile game business through Cygames and other studios, and invests in artificial intelligence for advertising creative. The company develops its own advertising technology stack and media platforms in house.
622 of the 622 roles here state no citizenship or security-check demand. A role that does says so in its advert, and the card marks it.
Which game studios hire most?
Cygames (74), Nintendo Systems (37), DeNA (32), Donuts (26), CAPCOM (23).
Which roles count as game developer jobs?
Every game design, gameplay, engine (Unity, Unreal, Godot), graphics and AR/VR role at any employer, and the backend, platform, AI, data, QA, art and product roles of the game studios - mobile, console and PC developers and publishers, esports and metaverse companies. Gambling and betting companies are left out.
How fresh is this?
Every role is re-checked on the employer's own careers board at least every 48 hours, and the page is rebuilt every night.