Nintendo Systems

Game Development
43open roles
500+people
2023founded
13stories in the press

Overview

Nintendo Systems is a Japanese software company formed around engineering teams from Nintendo and DeNA to build systems that deliver Nintendo entertainment to customers. It develops services for game consoles, media delivery and e-commerce, and hires machine learning, frontend, marketing systems and product security engineers. The company is based in Tokyo, Japan.

Key facts

As of Nov 13, 2026, Alion lists 43 open roles at Nintendo Systems. Nintendo Systems is headquartered in Tokyo, Japan. It was founded in 2023.

Headquarters
Tokyo, JapanAlion company profile, updated Nov 13, 2026
Founded
2023Alion company profile, updated Nov 13, 2026
Employees
500+Alion company profile, an estimated range
Technologies in its job postings
120Named in its job postings
Official records

Jobs

In office · Tokyo
JavaScript
TypeScript
C#
C++
React.js
Apply
In office · Tokyo
C++
MySQL
Redis
Google Cloud Spanner
DevOps
GCP
Helm
GitHub Actions
Istio
New Relic
Datadog
Prometheus
CI/CD
Jenkins
AWS
Docker
Kubernetes
Game Dev
Unreal Engine
Management
Confluence
Jira
Apply
In office · Full-Time · Tokyo
Java
Ruby
MySQL
Redis
DynamoDB
ElasticSearch
Google Cloud Spanner
DevOps
Terraform
GCP
Helm
GitHub Actions
Istio
New Relic
Datadog
CI/CD
Jenkins
AWS
Docker
Kubernetes
TeamCity
Bazel
Atlantis
GitHub
Apply
In office · Full-Time · Tokyo
Java
Ruby
MySQL
Redis
DynamoDB
ElasticSearch
Google Cloud Spanner
DevOps
Terraform
GCP
Helm
GitHub Actions
Istio
New Relic
Datadog
CI/CD
Jenkins
AWS
Docker
Kubernetes
TeamCity
Bazel
Atlantis
GitHub
Apply
In office · Tokyo
Java
Kotlin
MySQL
DynamoDB
Amazon Aurora
DevOps
Terraform
Datadog
Jenkins
AWS
Docker
AWS Fargate
GitHub
Amazon ECS
Apply
In office · Full-Time · Tokyo
Java
Kotlin
C#
C++
Swift
Objective-C
GitHub Actions
Jenkins
Game Dev
Cocos2d-x
Apply
In office · Full-Time · Tokyo
Java
Kotlin
C#
C++
Swift
Objective-C
GitHub Actions
Jenkins
Game Dev
Cocos2d-x
Apply
In office · Full-Time · Tokyo
Rust
C#
C++
Tauri
C#
.NET
DevOps
Windows
Apply
In office · Full-Time · Tokyo
C++
gRPC
WebRTC
TCP/IP
Apply
In office · Full-Time · Tokyo
JavaScript
TypeScript
C++
Vue.js
React.js
DevOps
GitHub Actions
Jenkins
AWS
TeamCity
Cybersecurity
PKI
Cryptography
OpenSSL
Apply
In office · Full-Time · Tokyo
Python
JavaScript
SQL
Node JS
MySQL
PostgreSQL
Snowflake
LookML
Google BigQuery
Amazon Redshift
AI/ML
dbt
DevOps
GCP
AWS
Google Cloud Run
AWS Lambda
Amazon EC2
Amazon S3
Apply
In office · Full-Time · Tokyo
Apply

Growth

Hiring Momentum
28/100
Slowing
Open positions
43
0 opened / 0 closed in 30 days
ATS activity
Every ~6 hours
Today
Hiring Dynamics 0%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Backend
21% ▲
Games
21% ▼
DevOps
16% ▼
Mobile
12% ▼
Management
9% ▼
Frontend
7% ▼

Tech stack

Technologies named in job postings at Nintendo Systems over the last 12 months, by layer, with the share of postings for each.
Technologies in use
120
Postings analysed
37
Stack modernity
74/100AI adopter
Languages
C++32%
TypeScript32%
Kotlin30%
Java30%
Frameworks & libraries
React.js11%
Next.js8%
Vitest8%
Cocos2d-x5%
Databases
MySQL30%
Google BigQuery24%
Google Cloud Spanner19%
Redis19%
Cloud & platforms
GCP49%
AWS41%
GitHub Actions32%
GitHub30%
AI & ML
Gemini3%
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Full Nintendo Systems tech stack 120 technologies · by team · pay by technology · changes · similar stacks

News

Blog 4 months ago
ニンテンドーアカウントへのパスキー導入認証ポリシーの設計と実装における開発チームの取り組み
2023年にニンテンドーアカウントへ導入されたパスキーニンテンドーシステムズは、パスキーの導入プロジェクトにおいて、認証ポリシーの設計からログイン画面の実装、Nintendo Switch との連携まで、幅広い領域を担当しました4億を超えるアカウント2025年9月末時点を抱えるサービスに対して、「より簡単で安全な認証手段」をどのように設計し、導入したのかその技術的な工夫や苦労を紹介します
Read more
Report
Blog 4 months ago
GitHub Actions runnerの運用から見るニンテンドーシステムズのチーム体制
2026年7月10日、11日に開催されたSRE NEXT 2026での登壇資料と登壇動画です
Read more
Report
Blog 8 months ago
ゲーム音楽配信の設計と最適化Nintendo Music における開発チームの取り組み
2024年10月に配信をスタートしたスマートフォン向けゲーム音楽配信サービス「Nintendo Music」ニンテンドーシステムズは、Nintendo Musicの開発プロジェクトにおいて、インフラやメディア配信など、バックエンドの領域を中心に担当しましたお客様に快適な体験をお届けするために開発チームが採用した技術、工夫したこと、苦労したことなどを紹介します
Read more
Report
Blog 2 years ago
Nintendo Switch 向けプッシュ通知システムのリプレイス事例
2024年6月20日、21日に開催されたAWS Summit Japan 2024での登壇動画です
Read more
Report
Blog 3 years ago
Modernization of Nintendo eShop: Microservice and platform engineering
2023年11月27日12月1日に開催されたAWS re:Invent 2023にて、ニンテンドーeショップのモダナイゼーションプロジェクトについての紹介動画です
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Blog 3 years ago
任天堂のデータ分析基盤
2023年11月15日から16日に開催されたGoogle Cloud Next Tokyo'23での登壇動画です
Read more
Report

Offices

Where the company hires and what each office is for
Cities
1
Hiring now
1
Countries
1
Busiest office
Tokyo
Tokyo Japan
HQ
43 open roles 43 posted in 90 days 86% engineering 500-1000 est. staff
hires for Backend, Games, DevOps
seen since Sep 2026 job postings

How to cite this page

Alion, "Nintendo Systems: key facts", as of Nov 13, 2026. https://alion.io/company/nintendo-systems

These figures are published under a free licence. You may reuse them, including commercially, as long as you credit Alion and link back to this page. CC BY-SA 4.0