Nintendo Systems Co., Ltd. tech stack

Nintendo Systems Co., Ltd. builds mostly with JavaScript, C++, TypeScript, Kotlin. Its stack also includes GCP, AWS, MySQL, BigQuery. GCP is named in 11 of the 26 job postings Nintendo Systems Co., Ltd. published in the last 12 months (42%). Counted by Alion from the job postings of Nintendo Systems Co., Ltd., updated Sep 30, 2026.

Source: Alion Coverage: the company's job postings of the last 12 months Sep 30, 2026
Technologies in use
106
Postings analysed
26
Open now
26
Modernity
69 /100

What programming languages does Nintendo Systems Co., Ltd. use?

JavaScript is named in 38% of job postings at Nintendo Systems Co., Ltd., followed by C++ (35%), TypeScript (31%), Kotlin (27%).

JavaScript 10 38% required in 60% · 10 open now · since Sep 2026
C++ 9 35% required in 100% · 9 open now · since Sep 2026
TypeScript 8 31% required in 100% · 8 open now · since Sep 2026
Kotlin 7 27% required in 100% · 7 open now · since Sep 2026
Java 6 23% required in 50% · 6 open now · since Sep 2026
Ruby 5 19% required in 40% · 5 open now · since Sep 2026
C# 4 15% required in 100% · 4 open now · since Sep 2026
Swift 4 15% required in 100% · 4 open now · since Sep 2026
Show all (15)
Node JS3
Objective-C2
Python2
Rust2
SQL2
Apex1
LookML1

What frameworks and libraries does Nintendo Systems Co., Ltd. use?

React.js is named in 15% of job postings at Nintendo Systems Co., Ltd., followed by Next.js (12%), Vitest (12%), Cocos2d-x (8%).

React.js 4 15% required in 75% · 4 open now · since Sep 2026
Next.js 3 12% required in 100% · 3 open now · since Sep 2026
Vitest 3 12% required in 100% · 3 open now · since Sep 2026
Cocos2d-x 2 8% required in 100% · 2 open now · since Sep 2026
Ruby on Rails 2 8% required in 100% · 2 open now · since Sep 2026
Tailwind CSS 2 8% required in 100% · 2 open now · since Sep 2026
Tauri 2 8% required in 100% · 2 open now · since Sep 2026
Jetpack Compose 2 8% required in 50% · 2 open now · since Sep 2026
Show all (26)
Dagger1
Exoplayer1
Hilt1
Lightning Web Components1
Media31
Nest.JS1
ONNX Runtime1
PoC Library1
PyTorch1
PyTorch C++1
Room1
SwiftUI1
TensorFlow1
TensorFlow C++1
ViewModel1
AVFoundation1
Unreal Engine1
Vue.js1

What databases does Nintendo Systems Co., Ltd. use?

MySQL is named in 19% of job postings at Nintendo Systems Co., Ltd., followed by BigQuery (15%), Google BigQuery (15%), Redis (15%).

MySQL 5 19% required in 100% · 5 open now · since Sep 2026
BigQuery 4 15% required in 100% · 4 open now · since Sep 2026
Google BigQuery 4 15% required in 100% · 4 open now · since Sep 2026
Redis 4 15% required in 100% · 4 open now · since Sep 2026
DynamoDB 3 12% required in 100% · 3 open now · since Sep 2026
ElasticSearch 3 12% required in 100% · 3 open now · since Sep 2026
Google Cloud Spanner 3 12% required in 100% · 3 open now · since Sep 2026
Amazon Aurora 2 8% required in 100% · 2 open now · since Sep 2026
Show all (13)
Amazon Redshift2
Firestore2
OpenSearch1
PostgreSQL1
Snowflake1

What cloud and platforms does Nintendo Systems Co., Ltd. use?

GCP is named in 42% of job postings at Nintendo Systems Co., Ltd., followed by AWS (38%), GitHub Actions (35%), GitHub (31%).

GCP 11 42% required in 91% · 11 open now · since Sep 2026
AWS 10 38% required in 100% · 10 open now · since Sep 2026
GitHub Actions 9 35% required in 89% · 9 open now · since Sep 2026
GitHub 8 31% required in 75% · 8 open now · since Sep 2026
Datadog 5 19% required in 100% · 5 open now · since Sep 2026
Kubernetes 5 19% required in 60% · 5 open now · since Sep 2026
TeamCity 4 15% required in 75% · 4 open now · since Sep 2026
Amazon S3 3 12% required in 100% · 3 open now · since Sep 2026
Show all (23)
Istio3
New Relic3
Windows3
.NET2
AWS Lambda2
Akamai2
Amazon ECS2
Bitbucket2
Google Cloud Run2
Linux2
AWS Fargate1
Amazon EC21
Azure1
Kubeflow1
Looker1

What developer tools does Nintendo Systems Co., Ltd. use?

Docker is named in 35% of job postings at Nintendo Systems Co., Ltd., followed by Jenkins (23%), gRPC (19%), Terraform (15%).

Docker 9 35% required in 89% · 9 open now · since Sep 2026
Jenkins 6 23% required in 83% · 6 open now · since Sep 2026
gRPC 5 19% required in 100% · 5 open now · since Sep 2026
Terraform 4 15% required in 100% · 4 open now · since Sep 2026
Atlantis 3 12% required in 100% · 3 open now · since Sep 2026
Git 3 12% required in 100% · 3 open now · since Sep 2026
Helm 3 12% required in 100% · 3 open now · since Sep 2026
Storybook 3 12% required in 100% · 3 open now · since Sep 2026
Show all (23)
Bazel2
GraphQL2
WebRTC2
Webpack2
npm2
Adobe Photoshop1
Fastlane1
Fluent Bit1
Gradle1
Nginx1
OpenSSL1
Rest API1
Salesforce CLI1
dbt1
WebSockets1

Which engineering practices does Nintendo Systems Co., Ltd. ask for?

CI/CD is named in 19% of job postings at Nintendo Systems Co., Ltd., followed by MVVM (4%), TCP/IP (4%), PKI (4%).

CI/CD 5 19% required in 100% · 5 open now · since Sep 2026
MVVM 1 4% required in 100% · 1 open now · since Sep 2026
TCP/IP 1 4% required in 100% · 1 open now · since Sep 2026
PKI 1 4% optional · 1 open now · since Sep 2026

What other technologies does Nintendo Systems Co., Ltd. use?

Kotlin Coroutines is named in 4% of job postings at Nintendo Systems Co., Ltd., followed by Swift Concurrency (4%).

Kotlin Coroutines 1 4% required in 100% · 1 open now · since Sep 2026
Swift Concurrency 1 4% required in 100% · 1 open now · since Sep 2026

What does each Nintendo Systems Co., Ltd. team work with?

The technologies each team's postings require most often, with the number of postings that require them.

Mobile

5 postings
Kotlin4
Swift4
GitHub Actions3
C#2
C++2
Cocos2d-x2

Frontend

4 postings
TypeScript4
Docker3
Next.js3
React.js3
Storybook3
Vitest3

Backend

4 postings
AWS2
GCP2
Ruby on Rails2
TypeScript2

Games

4 postings
C++3
Rust2
Tauri2
TypeScript2
Windows2
gRPC2

DevOps

3 postings
GitHub Actions3
AWS2
Atlantis2
Bazel2
Datadog2
Docker2

Management

3 postings
AWS2
BigQuery2
Bitbucket2
GCP2
GitHub2
Google BigQuery2

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How modern is the Nintendo Systems Co., Ltd. stack?

Modern 69/100

Nintendo Systems Co., Ltd. scores 69 out of 100 (Modern). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 0; legacy ones: 0.

Questions about the Nintendo Systems Co., Ltd. tech stack

What programming languages does Nintendo Systems Co., Ltd. use?

The languages named in Nintendo Systems Co., Ltd. job postings are JavaScript (38%), C++ (35%), TypeScript (31%), Kotlin (27%), Java (23%), as a share of the 26 postings of the last 12 months.

Does Nintendo Systems Co., Ltd. use React.js?

Yes. React.js is named in 4 of 26 job postings (15%) and required in 3 of them.

What cloud and platforms does Nintendo Systems Co., Ltd. use?

The cloud and platforms named in Nintendo Systems Co., Ltd. job postings are GCP (11), AWS (10), GitHub Actions (9) (postings in brackets).

What skills do you need for a Mobile job at Nintendo Systems Co., Ltd.?

Mobile postings at Nintendo Systems Co., Ltd. most often require Kotlin (4), Swift (4), GitHub Actions (3), C# (2), out of 5 postings in the last 12 months.

Is the Nintendo Systems Co., Ltd. tech stack changing?

No new technology has appeared in Nintendo Systems Co., Ltd. job postings in the last six months.

How modern is the Nintendo Systems Co., Ltd. tech stack?

Nintendo Systems Co., Ltd. scores 69 out of 100 (Modern). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 0; legacy ones: 0.

How does Alion know the Nintendo Systems Co., Ltd. tech stack?

Alion reads every job posting Nintendo Systems Co., Ltd. publishes and tags the technologies each one names. The figures on this page count the 26 postings of the last 12 months and were updated on Sep 30, 2026.

Method and citation

Alion reads every job posting the company publishes and tags the technologies each one names. Shares count the postings of the last 12 months, open and closed; the company's own products are counted apart. How we count

Alion, "Nintendo Systems Co., Ltd. tech stack: 106 technologies from 26 job postings", as of Sep 30, 2026. https://alion.io/company/nintendo-systems/technologies

Licence: CC BY-SA 4.0JSON