Nintendo Systems
Game Development

Nintendo Systems tech stack

Nintendo Systems builds mostly with C++, TypeScript, JavaScript, Kotlin. Its stack also includes GCP, AWS, MySQL, Google BigQuery. GCP is named in 19 of the 39 job postings Nintendo Systems published in the last 12 months (49%). Counted by Alion from the job postings of Nintendo Systems, updated Nov 15, 2026.

Source: Alion Coverage: the company's job postings of the last 12 months Nov 15, 2026
Technologies in use
120
Postings analysed
39
Open now
39
Modernity
74 /100

What programming languages does Nintendo Systems use?

C++ is named in 36% of job postings at Nintendo Systems, followed by TypeScript (33%), JavaScript (31%), Kotlin (28%).

C++ 14 36% required in 100% · 14 open now · since Sep 2026
TypeScript 13 33% required in 100% · 13 open now · since Sep 2026
JavaScript 12 31% required in 58% · 12 open now · since Sep 2026
Kotlin 11 28% required in 100% · 11 open now · since Sep 2026
Java 11 28% required in 64% · 11 open now · since Sep 2026
C# 6 15% required in 100% · 6 open now · since Sep 2026
Ruby 5 13% required in 40% · 5 open now · since Sep 2026
Swift 4 10% required in 100% · 4 open now · since Sep 2026
Show all (17)
Node JS3
Rust3
Objective-C2
Python2
SQL2
Apex1
LookML1
Perl1
C1

What frameworks and libraries does Nintendo Systems use?

React.js is named in 13% of job postings at Nintendo Systems, followed by Next.js (8%), Vitest (8%), Cocos2d-x (5%).

React.js 5 13% required in 80% · 5 open now · since Sep 2026
Next.js 3 8% required in 100% · 3 open now · since Sep 2026
Vitest 3 8% required in 100% · 3 open now · since Sep 2026
Cocos2d-x 2 5% required in 100% · 2 open now · since Sep 2026
Ruby on Rails 2 5% required in 100% · 2 open now · since Sep 2026
Tailwind CSS 2 5% required in 100% · 2 open now · since Sep 2026
Tauri 2 5% required in 100% · 2 open now · since Sep 2026
Jetpack Compose 2 5% required in 50% · 2 open now · since Sep 2026
Show all (25)
Unreal Engine2
Dagger1
Exoplayer1
FFmpeg1
Hilt1
Lightning Web Components1
Media31
Nest.JS1
ONNX Runtime1
PyTorch1
Room1
SwiftUI1
TensorFlow1
TensorFlow C++1
ViewModel1
AVFoundation1
Vue.js1

What databases does Nintendo Systems use?

MySQL is named in 31% of job postings at Nintendo Systems, followed by Google BigQuery (23%), Google Cloud Spanner (21%), Redis (21%).

MySQL 12 31% required in 92% · 12 open now · since Sep 2026
Google BigQuery 9 23% required in 100% · 9 open now · since Sep 2026
Google Cloud Spanner 8 21% required in 100% · 8 open now · since Sep 2026
Redis 8 21% required in 100% · 8 open now · since Sep 2026
Amazon Aurora 6 15% required in 100% · 6 open now · since Sep 2026
DynamoDB 6 15% required in 100% · 6 open now · since Sep 2026
Firestore 4 10% required in 100% · 4 open now · since Sep 2026
ElasticSearch 3 8% required in 100% · 3 open now · since Sep 2026
Show all (12)
Amazon Redshift2
OpenSearch1
PostgreSQL1
Snowflake1

What cloud and platforms does Nintendo Systems use?

GCP is named in 49% of job postings at Nintendo Systems, followed by AWS (41%), GitHub Actions (33%), GitHub (28%).

GCP 19 49% required in 95% · 19 open now · since Sep 2026
AWS 16 41% required in 94% · 16 open now · since Sep 2026
GitHub Actions 13 33% required in 85% · 13 open now · since Sep 2026
GitHub 11 28% required in 82% · 11 open now · since Sep 2026
Kubernetes 11 28% required in 45% · 11 open now · since Sep 2026
Datadog 10 26% required in 100% · 10 open now · since Sep 2026
Windows 7 18% required in 100% · 7 open now · since Sep 2026
Istio 6 15% required in 100% · 6 open now · since Sep 2026
Show all (27)
Linux6
Amazon ECS5
Amazon S35
TeamCity5
Bitbucket4
Google GKE4
New Relic4
AWS Fargate3
PagerDuty3
WebAssembly3
.NET2
AWS Lambda2
Akamai2
Figma2
Google Cloud Run2
Amazon EC21
Azure1
Kubeflow1
Looker1

What developer tools does Nintendo Systems use?

Jenkins is named in 33% of job postings at Nintendo Systems, followed by Docker (31%), Terraform (28%), gRPC (23%).

Jenkins 13 33% required in 85% · 13 open now · since Sep 2026
Docker 12 31% required in 83% · 12 open now · since Sep 2026
Terraform 11 28% required in 100% · 11 open now · since Sep 2026
gRPC 9 23% required in 100% · 9 open now · since Sep 2026
Helm 4 10% required in 100% · 4 open now · since Sep 2026
Prometheus 4 10% required in 100% · 4 open now · since Sep 2026
Atlantis 3 8% required in 100% · 3 open now · since Sep 2026
Bazel 3 8% required in 100% · 3 open now · since Sep 2026
Show all (30)
Git3
Storybook3
WebRTC3
GraphQL2
Webpack2
npm2
AWS CDK1
Adobe Photoshop1
CDKTF1
Claude Code1
Cline1
Copilot1
Fastlane1
Fluent Bit1
Gradle1
Nginx1
OpenSSL1
Rest API1
Salesforce CLI1
dbt1
CMake1
WebSockets1

What AI and ML technologies does Nintendo Systems use?

Gemini is named in 3% of job postings at Nintendo Systems.

Gemini 1 3% required in 100% · 1 open now · since Sep 2026

Which engineering practices does Nintendo Systems ask for?

CI/CD is named in 28% of job postings at Nintendo Systems, followed by Service Mesh (5%), TCP/IP (5%), MVVM (3%).

CI/CD 11 28% required in 100% · 11 open now · since Sep 2026
Service Mesh 2 5% required in 100% · 2 open now · since Sep 2026
TCP/IP 2 5% required in 100% · 2 open now · since Sep 2026
MVVM 1 3% required in 100% · 1 open now · since Sep 2026
SLI/SLO/SLA 1 3% required in 100% · 1 open now · since Sep 2026
PKI 1 3% optional · 1 open now · since Sep 2026

What other technologies does Nintendo Systems use?

Kotlin Coroutines is named in 3% of job postings at Nintendo Systems, followed by Swift Concurrency (3%).

Kotlin Coroutines 1 3% required in 100% · 1 open now · since Sep 2026
Swift Concurrency 1 3% required in 100% · 1 open now · since Sep 2026

What does each Nintendo Systems team work with?

The technologies each team's postings require most often, with the number of postings that require them.

Games

9 postings
C++6
TypeScript6
Windows6
gRPC6
GCP5
Google BigQuery4

Backend

9 postings
Terraform4
AWS3
Amazon Aurora3
Amazon ECS3
C++3
DynamoDB3

DevOps

6 postings
AWS5
GCP4
GitHub Actions4
DynamoDB3
Jenkins3
MySQL3

Mobile

5 postings
Kotlin4
Swift4
GitHub Actions3
C#2
C++2
Cocos2d-x2

Management

3 postings
AWS2
Bitbucket2
GCP2
GitHub2
Google BigQuery2
JavaScript2

Frontend

3 postings
Docker3
Next.js3
React.js3
Storybook3
TypeScript3
Vitest3

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How modern is the Nintendo Systems stack?

Modern AI adopter 74/100

Nintendo Systems scores 74 out of 100 (Modern). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 1; legacy ones: 0.

How common is the Nintendo Systems stack in its industry?

Share of the 520 companies in the same industries, whose stack Alion knows, that use each technology.

GCP23%
AWS35%
C++44%
GitHub Actions12%
TypeScript27%
JavaScript35%
MySQL22%
GitHub20%
Java25%
Kotlin8%

What sets Nintendo Systems apart

Google Cloud Spanner2%
Amazon Aurora3%
Istio2%
Bitbucket1%
Firestore0%
Google GKE4%
New Relic2%
AWS Fargate1%
PagerDuty2%
Vitest2%

Questions about the Nintendo Systems tech stack

What programming languages does Nintendo Systems use?

The languages named in Nintendo Systems job postings are C++ (36%), TypeScript (33%), JavaScript (31%), Kotlin (28%), Java (28%), as a share of the 39 postings of the last 12 months.

Does Nintendo Systems use React.js?

Yes. React.js is named in 5 of 39 job postings (13%) and required in 4 of them.

What cloud and platforms does Nintendo Systems use?

The cloud and platforms named in Nintendo Systems job postings are GCP (19), AWS (16), GitHub Actions (13) (postings in brackets).

What skills do you need for a Games job at Nintendo Systems?

Games postings at Nintendo Systems most often require C++ (6), TypeScript (6), Windows (6), gRPC (6), out of 9 postings in the last 12 months.

Is the Nintendo Systems tech stack changing?

No new technology has appeared in Nintendo Systems job postings in the last six months.

How modern is the Nintendo Systems tech stack?

Nintendo Systems scores 74 out of 100 (Modern). The score averages how current each technology in the stack is and adds weight for AI adoption. AI technologies in the stack: 1; legacy ones: 0.

How does Alion know the Nintendo Systems tech stack?

Alion reads every job posting Nintendo Systems publishes and tags the technologies each one names. The figures on this page count the 39 postings of the last 12 months and were updated on Nov 15, 2026.

Method and citation

Alion reads every job posting the company publishes and tags the technologies each one names. Shares count the postings of the last 12 months, open and closed; the company's own products are counted apart. How we count

Alion, "Nintendo Systems tech stack: 120 technologies from 39 job postings", as of Nov 15, 2026. https://alion.io/company/nintendo-systems/technologies

Licence: CC BY-SA 4.0JSON