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Salary
$120k – $150k per year
Location
In office (Santa Monica)
Seniority
Middle · 3+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 25, 2026. First seen by Alion on Oct 23, 2026.

Overview
Company
Impact
Profile match
Absurd Ventures is a creative studio that describes its focus as storytelling, philanthropy and ultraviolence, and it develops games with cinematic tools and sound design. It hires production coordinators, game systems and UI engineers and designers and technical sound designers. The company is headquartered in Santa Monica, California, United States.

Summary  

We are seeking a skilled Animation Engineerto join our team and help develop the systems and technology that bring characters to life in a new IP AAA open world game. As an Animation Engineer at Absurd Ventures, you will work closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive, high-quality character animation systems in Unreal Engine. 

You will contribute to runtime animation systems, tools, and workflows that enable the team to create believable characters while meeting the technical and performance demands of a large-scale game. This is a hands-on engineering role for someone who enjoys solving problems at the intersection of animation, gameplay, and technology. 

Core Responsibilities  

  • Develop, maintain, and improve runtime animation systems for player characters, NPCs, creatures and enemy characters. 
  • Work closely with Animators, Designers, and Gameplay Engineers to implement responsive, high-quality character behaviors and animation-driven gameplay. 
  • Build and support animation systems for locomotion, traversal, interactions, combat, crowds and other gameplay scenarios. 
  • Develop tools and workflows that improve the efficiency and iteration speed of the Animation team. 
  • Implement and support animation functionality using C++, Blueprints, Animation Blueprints, state machines, blend spaces, montages, and other Unreal Engine animation technologies. 
  • Collaborate with Technical Animation and Technical Art to integrate character rigs, animation assets, and procedural systems into the game. 
  • Diagnose and resolve animation-related technical issues across code, animation content, and gameplay systems. 
  • Profile and optimize animation systems for runtime performance, memory, and scalability. 
  • Work within existing engineering architecture and contribute clean, maintainable, well-documented code. 
  • Participate in code reviews and technical discussions and contribute to engineering standards and best practices. 
  • Proactively identify animation technology risks and communicate technical challenges and potential solutions to the appropriate disciplines. 

Core Qualifications  

  • 3+ years of professional experience as an Animation Engineer or Gameplay Engineer, or similar role in the video game industry. 
  • Strong C++ programming skills and experience developing real-time game systems. 
  • Professional experience working with Unreal Engine. 
  • Strong understanding of real-time character animation concepts, including animation blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay. 
  • Experience working with Unreal Engine animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation. 
  • Strong debugging and problem-solving skills with the ability to investigate issues spanning code and animation content. 
  • Experience collaborating directly with Animators, Designers, Technical Artists, and other Engineers. 
  • Strong communication skills and a collaborative mindset. 

Plus if...  

  • Experience developing animation systems for AAA, open-world, or large-scale 3D games. 
  • Experience with Unreal Engine 5 animation technologies such as Control Rig, Motion Warping, Pose Search, or Motion Matching. 
  • Experience with procedural animation, IK, runtime rigging, or physical animation. 
  • Experience developing Unreal Engine editor tools or animation pipeline tools. 
  • Familiarity with motion capture pipelines and animation data processing. 
  • Experience profiling and optimizing animation systems on console hardware. 
  • Experience with animation systems involving traversal, combat, locomotion, or contextual character interactions. 
  • Familiarity with Python or other scripting languages used in animation or content pipelines. 

Description   

  • Full-time job with benefits.  
  • Role is on-site in Santa Monica, CA.  
  • Office is located near downtown Santa Monica - near metro and freeways.  

The base pay range for this position is $120,000 to $150,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

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