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Salary
≈ $209k – $441k per year (Estimated)
Location
In office (Cupertino)
Visa
H-1B filings in 12 months: 6,350 · for this role: 2,720 · green card filings: 37

Confirmed on the employer's own hiring board on Nov 2, 2026. First seen by Alion on Oct 1, 2026. Apple scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.

The SpringBoard Wallpaper team is responsible for the delightful and personal backgrounds available on iOS, iPadOS and helping build beautiful macOS Screensavers. Wallpapers & Screensavers are the first thing you see when you wake your iPhone, iPad, and Mac and is fundamentally what makes those devices yours. This team is responsible for creating great new dynamic wallpaper and screensaver options every single iOS, iPadOS, and macOS release tied to the latest and greatest OS & devices Apple expects to ship

Description

As an engineer on the Wallpaper team, your responsibilities will range from pushing the boundaries of computer graphics to make beautiful works of art in close collaboration with our partners in Design and Marketing. You will be closely involved in every step of the process and will ultimately ship your wallpapers and screensavers year after year. The expectation is to make pixel perfect works of art and to sweat every detail. You will be expected to both build beautiful works of art but also engineer the experience for success to match the performance and power characteristics of the device.

Minimum Qualifications

Experience with Shader Languages (HLSL/GLSL, Metal Shaders) and writing custom shaders

is a must!

Experience with graphics APIs (Metal, OpenGL, Direct3D, Console, etc.)

Experience with Apple UI frameworks (UIKit, CoreAnimation, SwiftUI) and an eye for UI detail

Open-Minded with strong Collaboration skills

^ Not kidding about this, you will be learning constantly and collaborating extensively with peer teams, designers, teams across apple, and senior leaders!

Preferred Qualifications

Experience developing with Cocoa or other application frameworks

Excellent debugging skills and an eagerness to work hard and learn!

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