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Salary
≈ $225k – $418k per year (Estimated)
Location
In office (Sunnyvale)
Seniority
Senior · 7+ years exp
Visa
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Confirmed on the employer's own hiring board on Nov 5, 2026. First seen by Alion on Oct 27, 2026. Apple scores A on the Alion truth index.

Overview
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Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.

Shape the future of spatial computing by building rendering technologies for Apple Vision Pro and next-generation vision products. As part of the RealityKit team, you'll architect and optimize systems that bring spatial media to life, transforming how millions experience immersive photos, videos, and 3D content in visionOS.

Develop high-performance rendering pipelines that blend digital content with the physical world, optimize GPU workloads for high visual fidelity, and build new techniques for spatial video playback and 3D media presentation. Your work will directly impact how users capture memories, consume entertainment, and interact with spatial content across Apple's vision ecosystem.

Description

As a Media Pipeline Engineer on the RealityKit team, you'll architect and implement rendering systems that power spatial media experiences across visionOS and Apple Vision Pro. You'll develop GPU pipelines for spatial photo and video playback, optimize real-time rendering of 3D content with techniques like foveated rendering and temporal reprojection, and collaborate with media frameworks, Metal, and hardware teams to maximize visual quality while maintaining smooth performance. Your work will span the full rendering stack, from low-level shader optimization and memory management to high-level API design, giving developers powerful, intuitive tools to create spatial experiences. You'll tackle challenges like efficient multi-view rendering and integration of spatial media with virtual content, while meeting Apple's standards for performance and user experience.

Minimum Qualifications

Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience

5+ years of professional experience in real-time graphics programming, with exposure to media playback systems

Strong proficiency in C++ and shader programming languages (Metal Shading Language, GLSL, or HLSL)

Solid understanding of modern graphics APIs (Metal, Vulkan, or DirectX 12) and GPU architecture

Familiarity with foveated rendering, temporal reprojection, or other advanced real-time rendering techniques

Understanding of GPU texture management and efficient frame buffer handling, and experience optimizing rendering

Proficiency with performance profiling tools like Instruments, RenderDoc, or similar GPU debuggers

Strong problem-solving skills and ability to debug complex rendering issues

Excellent communication and collaboration skills

Preferred Qualifications

Master's degree or PhD in Computer Science, Computer Graphics, or related field

7+ years of experience shipping media rendering features in high-profile consumer products

Knowledge of spatial media formats, codecs, color spaces, and video decoding pipelines

Experience with media frameworks such as AVFoundation, Core Media, or video encoding/decoding APIs

Experience with stereoscopic or multi-view video rendering for VR/AR applications

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