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Salary
$26k – $68k per year (Estimated)
Location
In office (Bengaluru)
Seniority
Senior · 5+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Applied Materials is a global materials engineering company for the semiconductor, flat panel display, and solar industries, headquartered in Santa Clara, California, and founded in 1967. The company provides specialized equipment, services, and software used to manufacture semiconductor chips, liquid crystal displays, and organic light-emitting diode screens. Operating in more than 20 countries across North America, Europe, and Asia, the publicly traded corporation serves major electronics manufacturers and focuses on advancing nanotechnology and energy-efficient electronics.

Who We Are

Applied Materials is the global leader in materials science and engineering solutions that are at the foundation of virtually every new semiconductor chip and advanced display in the world. The equipment that we create and service is essential to advancing AI and accelerating the commercialization of next-generation semiconductor chips. Join us and push the boundaries of materials science and engineering in a company at the foundation of the electronics industry. The work we do together advances the world’s technology.

What We Offer

Location:

Bangalore,IND

You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible-while learning every day in a supportive leading global company. Visit our Careers website to learn more.

At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.

As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies-like machine learning and AI-to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.

Job Summary:

We are seeking an experiencedUnity Developer with over five years ofexpertisein creating immersive AR/VR applications. The ideal candidate willpossessa solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.

Experience - 7 - 10 Years

Education - B.E/B.Tech

Key Responsibilities:

  • Architect and develop scalable AR/VR applications using Unity3D.

  • Creating andmaintaininginteractive AR and VR user experiences using Unity.

  • Collaborate with cross-functional teams including designers, artists, and backend developers.

  • Collaborating with other developers to define, design, and ship new features.

  • Optimizerendering pipelines and application performance across devices.

  • Integrate AR/VR SDKs

  • Implement UI/UX for immersive environments.

  • Conduct code reviews and mentor junior developers.

  • Stay current with emerging technologies and best practices in AR/VR.

  • Continuously learning and adapting to new tools and platforms

Technical Skills:

CoreC#Development:

  • Very Strong knowledgeC#andMonobehaviorframework

  • StrongObject-Oriented Programming (OOP)knowledge

  • Writing efficient, reusable, and reliable code.

  • Maintaining code quality, organization, and automatization.

  • Documenting code and technical specifications for easy reference and future development.

  • Very StrongknowledgeofSoftwareDesignPatternswith their implementationUnity andwriting decupled code,theoretical knowledge candidate will be rejected upfront

  • Factory

  • AbstractFactory

  • SRP

  • Command

  • Strategy

  • IOC

  • State

  • DOTS

  • Generics

  • Good knowledge of consuming rest API

  • Strong knowledge ofUnity Profiler & Performance Optimization

  • Strong logical and debugging skills

  • Multiplayer development knowledge

  • Strong communicationskills, fluent in English

Unity Engine

  • Unity 6

  • Lighting, Materials, and Post-Processing

  • GPU Instancing & Draw Call Optimization

  • Unity URP/HDRP pipelines

  • MecanimAnimation Systemand Blend tree

  • Rigging & IK Systems

  • Rigid body, Colliders, and Physics Materials

  • Unity Addressable & Asset Bundles

  • Experience with game physics and particle systems

Candidate with below skill will beprioritized

  • Git, GitHub, GitLab

  • Jenkins, CI/CD pipelines

  • Experienceonworking withazureDevOps or JIRA software for task management

  • Agile/Scrum methodologies

  • Experience on Hands on VR

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

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