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Salary
≈ $67k – $145k per year (Estimated)
Location
Hybrid (Montreal, Canada)
Seniority
Staff · 3+ years exp
Visa
Positions approved through LMIA in 12 months: 23 · for this role: 1

Confirmed on the employer's own hiring board on Oct 8, 2026. First seen by Alion on Oct 7, 2026. Behaviour Interactive scores A on the Alion truth index.

Overview
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Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

We are looking for a Programming Technical Lead to join a central team dedicated to developer productivity across Behaviour's productions. Members of this team are embedded in production teams for missions long enough to make a lasting impact, working alongside their programmers and technical leadership to make them faster and more effective, and then carry what they have learned to the next production. These productions range from live games to projects in development, built on Unreal Engine and Unity, and include online multiplayer titles.

As an Programming Technical Lead, you will not manage people, but you will change how teams work, improving both their productivity and the quality and stability of what they deliver.

In this role you will :

    • Make the team faster and more effective. You will identify what slows the programming team down or hurts the quality and stability of its work, and address it hands-on: building or improving tools and pipelines, automating repetitive work, developing new functionality, debugging, or tracking down the hard-to-fix bugs that nobody else has been able to crack.
    • Partner with the production's technical leadership. You will work closely with the technical director, the lead programmer, and the other tech leads to agree on where your efforts will have the most impact, making sure improvements support the production's roadmap rather than compete with it.
    • Mentor programmers. You will help the whole programming team grow, sharing software development best practices through tech talks, workshops, pair programming, and day-to-day collaboration.
    • Work across disciplines. You will collaborate with representatives of every part of game production, including artists, designers, and producers, and improve their workflows wherever programming is involved, from content pipelines to editor tools.
    • Share what you learn. You will keep the central team informed of your progress, and bring back the lessons learned on each production, what worked and what did not, so that every future production benefits from them.

What we're looking for :

    • A minimum of 3 years of experience as a technical lead on a game production, with at least one title shipped in that role;
    • A proven track record of leading lasting technical change: earning the trust of programmers and tech leads, rallying teams around improvements, and communicating clearly with people at every level of the production;
    • A true generalist profile, comfortable across a wide range of areas, with strong experience in tools, pipelines, and build systems, and ideally in gameplay, backend, and other areas;
    • Strong experience with Unity and C#; experience with Unreal Engine and C++ is a strong asset;
    • Experience programming online multiplayer games is a plus;
    • A keen interest in how the craft of software development is evolving, and a taste for experimenting with new tools and approaches to find what actually works.

Dans ce rôle, tu devras :

    • Rendre l'équipe plus rapide et plus efficace. Tu identifieras ce qui ralentit l'équipe de programmation ou nuit à la qualité et à la stabilité de son travail, attaqueras concrètement : en créant ou en améliorant des outils et des pipelines, en automatisant les tâches répétitives, en développant de nouvelles fonctionnalités, en déboguant, ou en traquant les bogues coriaces que personne d'autre n'a réussi à résoudre.
    • Travailler en partenariat avec la direction technique de la production. Tu collaboreras étroitement avec le directeur technique, le team lead de programmation et les autres leads techniques pour vous entendre sur les endroits où vos efforts auront le plus d'impact. Tu t'assureras que les améliorations soutiennent la feuille de route de la production plutôt que de lui faire concurrence.
    • Faire du mentorat auprès des programmeurs. Tu aideras toute l'équipe de programmation à progresser en partageant les bonnes pratiques de développement logiciel par des présentations techniques, des ateliers, de la programmation en binôme et la collaboration au quotidien.
    • Travailler de façon multidisciplinaire. Tu collaboreras avec des représentants de toutes les disciplines de la production de jeux, notamment les artistes, les designers et les producteurs. Tu amélioreras leurs flux de travail partout où la programmation entre en jeu, des pipelines de contenu aux outils d'éditeur.
    • Partager les apprentissages. Tu tiendras l'équipe centrale informée de tes progrès et rapporteras les leçons tirées de chaque production, ce qui a fonctionné comme ce qui n'a pas fonctionné, afin que chaque production future puisse en bénéficier.

Ce que nous recherchons :

    • Un minimum de 3 ans d'expérience comme lead technique sur une production de jeu, avec au moins un titre lancé dans ce rôle;
    • Une capacité démontrée à mener des changements techniques durables : gagner la confiance des programmeurs et des leads techniques, rallier les équipes autour des améliorations et communiquer clairement avec les gens à tous les niveaux de la production;
    • Un vrai profil généraliste, à l'aise dans un large éventail de domaines, avec une solide expérience en outils, pipelines et systèmes de build, et idéalement en gameplay, en backend ou dans d'autres domaines;
    • Une solide expérience avec Unity et C#; une expérience avec Unreal Engine et C++ est un atout important;
    • Une expérience en programmation de jeux multijoueurs en ligne est un atout;
    • Un intérêt marqué pour l'évolution du métier de développeur logiciel et le goût d'expérimenter de nouveaux outils et de nouvelles approches pour trouver ce qui fonctionne vraiment.
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