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Location
Remote (Poland)
Overview
Company
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Bloober Team is a Krakow video game developer founded in 2008 and specialised in psychological horror. Its catalogue includes Layers of Fear, Observer, The Medium and the remake of Silent Hill 2 made for Konami. The studio is listed on the Warsaw Stock Exchange and works with major Japanese and Western publishers.

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Animation Programmer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

What you'll be doing:

  • Maintaining and improving our animation code base, keeping cross-system functionality solid,

  • Prototyping and implementing animation systems for AI-controlled enemies,

  • Working closely with gameplay and AI programmers to keep logic and animation working smoothly together,

  • Staying up to date with animation tech and trends, and bringing new ideas to the team.

Job requirements

Feel free to apply if you have:

  • Solid knowledge of C++,

  • Solid knowledge of UE4 or UE5,

  • Experience with UE animation systems,

  • Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger),

  • Experience in prototyping and implementing locomotion systems,

  • Knowledge of VS2022 and/or Rider,

  • Self-reliance when it comes to solving problems,

  • Good communication skills.

It would be also nice to have:

  • Experience with GAS (Gameplay Ability System),

  • Knowledge of Perforce (P4),

  • Experience working on a UE-based AA/AAA title in a similar role,

  • Experience optimizing code for consoles (PS5/XSX),

  • Experience with multithreading and animation fast path optimization.

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