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Salary
$99k – $200k per year (Estimated)
Location
Remote (Poland)
Seniority
Senior · 2+ years exp
Overview
Company
Impact
Profile match
Bloober Team is a Krakow video game developer founded in 2008 and specialised in psychological horror. Its catalogue includes Layers of Fear, Observer, The Medium and the remake of Silent Hill 2 made for Konami. The studio is listed on the Warsaw Stock Exchange and works with major Japanese and Western publishers.

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Senior UI/UX Designer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Within this role you will:

  • Creating concepts and prototypes of functionalities and design intentions,
  • Developing UX wireframes, flows, and interactive prototypes,
  • Working on accessibility functions focused on disabilities,
  • Developing a consistent UI style,
  • Working closely with Art Director, Designers, and Programmers on further design iterations, gathering design and technical requirements and the potential limitations,
  • Collaborating and communicating effectively with the Production team on solving UI challenges and delivering the best results,
  • Taking initiative, working independently, and driving tasks and projects forward with a proactive, hands-on approach.

Job requirements

Feel free to apply if you have:

  • Minimumof3years of experience working as a UI/UX Designer in the game dev industry,
  • Minimum 1 shippedtitle,
  • Ability to produce both wireframes and final assets,
  • 2-3 years of experiencewith UMG (UE5),
  • Some experience with UE5 SLATEwidgets (understanding of how itworksunder the hood),
  • Experience in multiplatform productions,
  • Creativity, sense of aesthetics, and vivid mind,
  • Ability to communicate effectively with different development teams,
  • Greatteamworkspirit,
  • Passion for making & playing games,
  • Strong communicationskills in English,
  • Art background is very welcome!

It would be also nice to have:

  • Familiaritywith any3D softwareatbasiclevel(Maya/3DSMax/Blender),
  • Familiarity with video edition software at basic level (Adobe Premiere, DaVinci),
  • The ability to create 2D assets for the UI, e.g. icons, graphic elements, illustrationsor simple decorative assets,
  • Passion for horror (games, movies, books).
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