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Salary
$91k – $177k per year (Estimated)
Location
Remote (Poland)
Seniority
Middle · 3+ years exp
Overview
Company
Impact
Profile match
Bloober Team is a Krakow video game developer founded in 2008 and specialised in psychological horror. Its catalogue includes Layers of Fear, Observer, The Medium and the remake of Silent Hill 2 made for Konami. The studio is listed on the Warsaw Stock Exchange and works with major Japanese and Western publishers.

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Lighting Artist

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Within this role you will be:

  • Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality,

  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes,

  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints,

  • Optimizing lighting to balance visual quality and performance.

Job requirements

Feel free to apply if you have:

  • 3+ years of experience working in a similar position in game development and/or film/VFX production, with a strong understanding of AAA production processes and constraints,

  • Good knowledge of at least one game development engine (preferably Unreal Engine),

  • Excellent knowledge of the game production pipeline,

  • Excellent knowledge of composition, framing, colour and light,

  • High level of creativity,

  • Strong communication and collaboration skills to foster a positive and inclusive team environment.

It would be also nice to have:

  • Artistic background,

  • Cinematic approach and post-processing skills,

  • Passion for horrors (games, movies, books).

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