2,078,996open jobs
127,431companies
241,615added this week
Browse all
Salary
$125k – $186k per year
Location
In office (Novato)
Seniority
Staff · 7+ years exp

Confirmed on the employer's own hiring board on Nov 3, 2026. First seen by Alion on Aug 13, 2026. Cloud Chamber scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Cloud Chamber is a video game studio that develops BioShock games. Its job ads cover graphics engineering, graphics programming, level design, lighting and art leadership for teams at studios in Montreal, Quebec, and Novato, California. The studio is headquartered in Montreal, Canada.

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive world-building under the guidance of the Art Director and Associate Art Director. 

As a leader, your role is to build and foster a collaborative process, and share your vast knowledge of tools and best practices with your team. As an artist, your years of experience in the games industry have given you a solid understanding of form and composition as well as the ability to skillfully work within constraints and harmoniously collaborate with other departments. You will be asked to use all the tools and experience at your disposal to bring our richly imagined world to life.

What You’ll Do:

  • Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists.
  • Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project.
  • Collaborate with Design and Narrative Leads to create immersive and believable environments.
  • Design and improve upon the modular systems of architecture for our levels.
  • Provide objective, empathetic feedback and establish realistic development schedules.
  • Manage the day-to-day activities of the World Art Team.
  • Mentor and manage the career growth and development of the artists on your team.
  • Create and manage asset lists in collaboration with internal and external partner teams.
  • Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.

What We’ll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
  • At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a leadership capacity, AAA titles preferred.
  • Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance.
  • Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively.
  • Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry standard game editors (UE5 preferred).
  • Experience with industry-standard asset management tools.
  • Ability to support, inspire, and elevate team capabilities.
  • Knowledge of classic drawing and/or painting techniques with the ability to sketch out ideas on paper.
  • Solid awareness and sense of spatial composition and proportions.
  • Understanding of basic architecture.
  • Comfortable working in an iterative design environment.

Who You Are:

  • A strong and empathetic leader with proven mentoring skills and a track record of supporting high functioning teams.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $125,400 and $185,580 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
2,078,996 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Games
Similar stack
Same company
Novato
$288k – $336k per year · Equity · Hybrid · 15+ years exp · San Mateo
Apply
$131k – $170k per year · Equity · In office · United States
Game Dev
Unreal Engine
Apply
$183k – $276k per year · In office · 5+ years exp · Los Angeles
Game Dev
Unity
Apply
Lead Animator 8 days ago
≈ $118k – $247k per year (Estimated) · Equity · Remote (United States) · Full-Time · 7+ years exp
Game Dev
Unreal Engine
Design
3ds Max
Maya
Apply
$99k – $184k per year · In office · Full-Time · 2+ years exp · United States
Game Dev
Unity
Apply
Remote (Belarus, Kazakhstan, Uzbekistan, Armenia, Georgia) · Full-Time · Minsk · Almaty · Tashkent · Tbilisi · Yerevan
Design
Adobe Photoshop
Apply
$8.4k per year (net) · Remote (EAEU) · Part-Time · 3+ years exp · Saint Petersburg
Design
Adobe Photoshop
3ds Max
Adobe Illustrator
Figma
Adobe InDesign
Adobe After Effects
Apply
$7k – $35k per year · Remote (EAEU) · Part-Time · Russia
JavaScript
Frontend
Tailwind CSS
React.js
Radix UI
shadcn/ui
DevOps
Git
Design
Adobe Photoshop
Figma
Apply
≈ $23k – $45k per year (Estimated) · Remote (EAEU) · 3+ years exp · Moscow
Mobile
UIKit
Design
Adobe Photoshop
Figma
Management
Miro
Jira
Apply
In office · 3+ years exp · Wuhan
Design
Adobe Photoshop
Figma
Apply
Lead Lighting Artist 12 days ago
$150k – $180k per year · Equity · In office · 7+ years exp · Novato
Game Dev
Unreal Engine
Lumen
Apply
Gameplay Engineer 12 days ago
$86k – $127k per year · Equity · In office · 3+ years exp · Novato
C++
Game Dev
Unreal Engine
Apply
Lead Lighting Artist 29 days ago
≈ $55k – $139k per year (Estimated) · In office · 7+ years exp · Montreal
Game Dev
Unreal Engine
Lumen
Apply
Lead Level Artist 29 days ago
≈ $50k – $125k per year (Estimated) · In office · 7+ years exp · Montreal
Design
Adobe Photoshop
Maya
ZBrush
Apply
≈ $56k – $114k per year (Estimated) · In office · 5+ years exp · Bachelor's Degree · Montreal
C++
Game Dev
Unreal Engine
Houdini
Design
Substance 3D Painter
Apply
$109k – $161k per year · Equity · In office · 5+ years exp · Novato
Game Dev
Unreal Engine
Design
Maya
Apply
$109k – $161k per year · Equity · In office · 5+ years exp · Novato
Game Dev
Unreal Engine
Design
Maya
Apply
Lead Lighting Artist 12 days ago
$150k – $180k per year · Equity · In office · 7+ years exp · Novato
Game Dev
Unreal Engine
Lumen
Apply
Gameplay Engineer 12 days ago
$86k – $127k per year · Equity · In office · 3+ years exp · Novato
C++
Game Dev
Unreal Engine
Apply
$72k – $200k per year · In office · 5+ years exp · Novato
Apply
See all jobs
This is one of many
2,078,996 more open roles from verified company boards, updated every day.