2,010,313open jobs
119,258companies
250,322added this week
Browse all
Salary
≈ $46k – $113k per year (Estimated)
Location
In office (Vancouver)

Confirmed on the employer's own hiring board on Oct 27, 2026. First seen by Alion on Oct 14, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment.

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward.

At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Working closely with the Art Director, they interpret creative briefs and explore original ideas, creating artwork that sets the style and mood of the project.

Responsibilities

  • Communicate with Development Directors on tasks, scheduling and assignments; collaborate with Art Directors to discuss brief details, hit visual targets, and support the World Art team during production cycles
  • Work with the Concept Art Lead to research areas pertinent to the assignment including subjects, styles and genres. Create and present Mood/Reference boards in Miro for team discussion and approval.
  • Prepare and present multiple design roughs for directional approval, implement feedback and create detailed final environment concept art renders in a timely manner.
  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.
  • Create strong and unique environmental designs including playspaces, training grounds, locker rooms, apartment interiors, cityscapes, street scenes, and stadiums using a combination of 2D and 3D software.
  • Develop and create storyboards based on the provided script, identifying camera angles, framing and movements.
  • Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.

Required Qualifications

  • Strong drawing and ideation skills, with a specialization in environment concept design.
  • Have a solid understanding of architectural elements and the ability to design realistic environments. This involves having a deep knowledge of various architectural styles, structures, and materials.
  • Understanding of visual language - texture, color, dimension, scale, perspective, value, composition, depth of field, proportion, and spatial awareness.
  • Skilled in technical perspective drawing and rendering.
  • Ability to create final 2D renders of highly realistic concepts that can be used as visual targets. Rendering abilities include mood, tone, accurate lighting, time of day, weather and atmosphere.
  • Solid awareness of anatomy, facial expression, pose, posture, gesture and movement. Can create realistic scenes of crowds, athletes and other dramatic encounters.
  • Ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.
  • Some understanding of cinematic camera and cinematic language, including camera angles, camera movements, and editing techniques. The artist should be familiar with the visual language of cinema, including the use of lighting, color, and composition to create mood, establish character, and convey emotion.
  • Knowledge of game development processes, technical restrictions and general practices

Software & Tools Proficiency

  • Experience with industry-standard digital painting and 3D tools (e.g., Photoshop, Maya, Blender, SketchUp or similar 2D/3D software, AI tools etc).
  • Working knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
2,010,313 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Games
Similar stack
Same company
Vancouver
$57k – $93k per year · In office · Full-Time · Toronto
Apply
≈ $41k – $101k per year (Estimated) · In office · Full-Time · Montreal
C#
C++
DevOps
Azure
CI/CD
AWS
Apply
≈ $48k – $120k per year (Estimated) · Hybrid · Full-Time · 4+ years exp · Montreal
Game Dev
Houdini
Design
Blender
Maya
Apply
≈ $75k – $151k per year (Estimated) · Equity · Remote (United States, United Kingdom, Canada) · Full-Time
Design
Adobe Photoshop
Blender
Maya
Figma
Substance 3D Painter
Apply
≈ $61k – $124k per year (Estimated) · Hybrid · Full-Time · 7+ years exp · Burnaby
C++
Game Dev
Unreal Engine
HLSL
GLSL
RenderDoc
Unreal Niagara
Lumen
Nanite
Apply
$100k – $130k per year · In office · New York
Design
Adobe Photoshop
Figma
Adobe After Effects
Management
Asana
Monday.com
Apply
≈ $60k – $121k per year (Estimated) · In office · 5+ years exp · Bachelor's Degree · Boston
Design
Adobe Photoshop
Apply
≈ $16k – $31k per year (Estimated) · In office · Internship · Paris
Design
Adobe Photoshop
Apply
$112k – $140k per year · Remote (United States) · PhD
Design
Blender
Apply
Remote (Europe)
Design
Adobe Photoshop
Adobe After Effects
Management
Airtable
Apply
Hybrid · 2+ years exp · Vancouver
Game Dev
Houdini
Substance 3D Designer
Design
Adobe Photoshop
Maya
Apply
In office · 3+ years exp · Vancouver
Apply
In office · 3+ years exp · Vancouver
Game Dev
Unity
Design
Adobe Photoshop
Maya
Substance 3D Painter
Apply
VFX Artist II 11 days ago
Hybrid · 2+ years exp · Vancouver
Game Dev
Houdini
Substance 3D Designer
Design
Adobe Photoshop
Maya
Apply
VFX Intern 12 days ago
In office · Internship · Bachelor's Degree · Vancouver
Game Dev
Unity
Unreal Engine
Houdini
Unreal Niagara
Design
Adobe Photoshop
Maya
Apply
$28k – $34k per year · In office · Part-Time · 2+ years exp · Vancouver
Apply
$85k – $107k per year · Equity · In office · Full-Time · Master's Degree · Toronto · Vancouver · Calgary
Python
SQL
Python
pySpark
AI/ML
Hadoop
Spark
AI Agents
Machine Learning
DevOps
GCP
Azure
AWS
Apply
$93k – $134k per year · Equity · In office · Full-Time · 10+ years exp · Bachelor's Degree · Vancouver · Airdrie · Victoria · Toronto
DevOps
AWS
Apply
$57k – $85k per year · In office · 5+ years exp · Bachelor's Degree · Vancouver
Python
SQL
AI/ML
Time Series
Analytics
Power BI
Microsoft Excel
Apply
$57k – $85k per year · In office · 7+ years exp · Bachelor's Degree · Vancouver
Apply
See all jobs
This is one of many
2,010,313 more open roles from verified company boards, updated every day.