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Location
In office (Hyderabad)
Seniority
Middle · 5+ years exp

Confirmed on the employer's own hiring board on Oct 20, 2026. First seen by Alion on Sep 26, 2026.

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Respawn Entertainment is a California studio founded in 2010 by the creators of Call of Duty. It develops Titanfall, Apex Legends and Star Wars Jedi titles. The studio is owned by Electronic Arts.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Game Designer II

Location: Hyderabad, Telangana, India

About EA

We’re EA - the world’s largest video game publisher. You’re probably familiar with many of our titles - Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name a few. What you might not know is how deeply we are committed to creating games for every platform - from social to mobile to console - providing players access anytime, anywhere.

For you, that means more opportunities to unleash your creativity, be inspired by passionate teams, and build a meaningful career in any direction you choose.

As EA’s first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms. With more than one billion players worldwide, we create accessible, engaging experiences for all types of gamers.

The Hyderabad studio is one of EA Mobile’s largest development centers, with 700+ mobile gaming experts across design, engineering, testing, production, and live services. Our Game Development team is focused on building and running live services for some of EA’s top mobile titles.

Our vision is to be EA Mobile’s center of excellence for Live Services and expand EA’s footprint in the casual gaming market.

Our Core Values

  • Tenacity - Hunger to prove yourself and push boundaries
  • Ownership - Commitment to delivering results
  • Passion - Deep love for the craft of making games
  • Collaboration - Belief that great things are built together
  • Alchemy - Bringing creativity and magic to everything you do

Role Overview

We’re looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash. In this role, you will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.

You will help shape player-facing systems such as live events, leaderboards, matchmaking logic, feature surfacing, rewards, economy loops, and new-to-mid game progression. You will partner across disciplines to define requirements, validate hypotheses, assess cross-feature impact, and ensure that systems are fun, fair, scalable, and aligned with player and business goals.

This role requires strong systems thinking, data-informed decision-making, high-quality documentation, and the ability to lead design conversations across product, engineering, analytics, UX, QA/QV, and production.

What You’ll Do

  • Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.
  • Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.
  • Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.
  • Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.
  • Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.
  • Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.
  • Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.
  • Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.
  • Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.
  • Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.
  • Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.
  • Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.
  • Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.
  • Proactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.
  • Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.

What You Bring

  • 5+ years of game design experience, ideally on mobile F2P or live-service games.
  • Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.
  • Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.
  • Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.
  • Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.
  • Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.
  • Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.
  • Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.
  • Experience reviewing designs, giving constructive feedback, and mentoring junior designers.
  • Strong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.
  • Ability to evaluate competitive products and apply relevant learnings to a live-service roadmap.
  • High ownership, clear communication, proactive risk management, and strong collaboration skills.

Nice to Have

  • Deep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.
  • Experience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.
  • Experience improving onboarding, early game, new-to-mid game, or returning player journeys.
  • Experience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.
  • Familiarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.
  • Experience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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