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Salary
≈ $29k – $78k per year (Estimated)
Location
In office (Shanghai)
Seniority
Senior · 5+ years exp

Confirmed on the employer's own hiring board on Oct 22, 2026. First seen by Alion on Sep 26, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance.

Report to: Technical Art Director

Responsibilities

  • You will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains
  • You will lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization
  • You will collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation
  • You will define and own content creation standards, including data structures, naming conventions, and technical specifications
  • You will work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets
  • You will resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices
  • You will lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution
  • You will maintain, extend, and evolve the engine and art toolchain based on project requirements
  • You will provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality
  • You will work in a highly collaborative and creative environment

Qualifications

  • 5+ years of experience
  • Shipped at least one title using Unreal Engine or Unity
  • Bachelor's degree or above in a related field
  • Good at working with artists, engineers, and management from different professional backgrounds
  • Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints)
  • Familiar with Perforce or Git
  • Experience in technical debugging and performance optimization (e.g. Render Doc)
  • Proficient in scripting languages such asPython, C#, or Lua
  • HLSL / GLSL shader skills and solid graphics fundamentals
  • Experience with C++ development and GPU programming

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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