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Salary
≈ $66k – $177k per year (Estimated)
Location
In office (Seoul)
Seniority
Senior · 5+ years exp

Confirmed on the employer's own hiring board on Oct 15, 2026. First seen by Alion on Sep 26, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Korea 소개

EA Korea Studio는 서울에 위치한 EA의 게임 개발 스튜디오로서 AAA급 스포츠 게임인 FC online 시리즈, Need for speed online, MLB online등을 개발해 왔으며, 글로벌 게임의 현지화를 넘어 새로운 게임 트렌드를 리드하는 종합적인 개발 스튜디오로 성장해나가고 있습니다.

현실감 있는 그래픽, 실제 경기 현장을 반영한 다채로운 콘텐츠 등 독자적인 개발 능력을 갖춘 EA Korea Studio는 Game Designer(게임 기획자), Artist(아티스트), Software Engineer(소프트웨어 개발자), Development Director(개발PM), Producer 등으로 구성된 대규모 개발팀으로서 개발부터 라이브 서비스까지 전 과정을 책임지고 있습니다.

EA Korea Studio는 글로벌 EA의 체계적인 개발 프로세스에 따라, 개발 계획 수립, 게임 디자인 확정, 시각적 방향성 설정, 구현 및 QA에 이르기까지 개발 전과정을 명문화된 프로세스에 기반하여 진행합니다. 동시에 개발 참여자의 피드백을 바탕으로 효율 개선 중심의 프로세스 고도화 및 최적화를 추구하며 지속적으로 개선해 나가고 있습니다.

EA Korea는 구성원의 일과 삶의 균형을 중시합니다. 유연근무제를 통해 자신의 라이프 스타일에 맞게 근무시간을 주도적으로 계획해나갈 수 있으며, 포스트 코로나 시대에 발맞춰 Hybrid 근무 제도 (오피스 근무 & 재택 근무 병행)를 시행하고 있습니다.

Key Responsibilities

  • EA 스튜디오의 자체 엔진(Frostbite)을 활용한 코어 게임 플레이 개발

  • AI, Player Control, Animation Solution, 물리 등 코어 게임 플레이에 연관된 모든 영역을 담당

  • 게임 플레이 개발 툴 기능 추가 및 유지 보수

  • 게임 플레이의 성능 최적화

  • 라이브 환경에서 발생하는 게임 플레이 문제를 분석하고 해결

Required Skills

  • 관련 분야 개발 경력 5년 이상

  • C/C++, STL의 능숙한 개발자

  • 다양한 컨텐츠 개발 경험

  • 협업에 어려움이 없고 팀 개발 프로세스에 익숙하신 개발자

  • 영어로 Reading/Writing에 어려움이 없으신 분

Preferred Skills

  • 게임 클라이언트 엔진 개발 경험

  • Framework, Game Logic, System등의 specialist

  • C++외의 활용 가능한 프로그래밍 언어

  • 컴퓨터 공학전공자

  • 책임감과 열정이 있으신 분

  • 커뮤니케이션 스킬에 능숙하신 분

Recruitment Process

서류 전형 - 온라인 코딩 테스트 - 면접 전형 (3차) - 최종 합격 (변동 가능)

Required Documents

  • 국문 또는 영문 이력서 (상세 경력기술 포함/ 필수 제출)

  • 업무 관련 포트폴리오 (선택 사항)

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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