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Location
Hybrid (Stockholm, Sweden)
Seniority
Intern
Employment
Internship

Confirmed on the employer's own hiring board on Oct 13, 2026. First seen by Alion on Oct 2, 2026.

Overview
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Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Contract:6-month Internship

Start Date: Late January 2027

Work Model: Hybrid (3 days onsite minimum)

The Challenge Ahead

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

Responsibilities:

  • Working under a Lead Sound Designer, you will work within a small and well defined area of a project's sound design.

  • You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.

  • You will refine the content and its supporting logic to ensure it is fit for purpose and improve quality, through playtesting and feedback sessions.

  • You will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.

Eligibility:

  • You must be currently enrolled at university or education provider in Sweden with a planned internship period planned (e.g. LiA)

  • You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support.

  • You are available to commence a full-time 6 month placement at the end of January 2027. Please check with your schoolbeforeapplying.

Skills:

  • Experience of designing sounds for interactive or linear media.

  • Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX.

  • Desire to develop your game audio production, implementation, and engineering skills.

  • Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.

  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.

Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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