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Salary
$61k – $121k per year
Location
In office (Stockholm)
Seniority
Senior
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 18, 2026. First seen by Alion on Oct 13, 2026. Evolution scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Evolution is a Swedish company founded in 2006 that supplies live casino games to online gambling operators, streaming real dealers at real tables from its own studios to players worldwide. It effectively created the category and now dominates it: the business is closer to television production than software, requiring large studios, thousands of dealers and continuous broadcast operations in many languages. Headquartered in Stockholm and listed there, it operates studios across Europe, North America, Latin America and Asia, and it also owns the slot studios NetEnt, Red Tiger, Big Time Gaming and Nolimit City.
Backed by NFX

TL;DR

We’re looking for an exceptional artist that can help us shape the future of game development. Someone who can take the visual lead in Evolution Innovation. You’ll own how our games look and feel, with the freedom to set the direction and a technical team that can build new tools around your creative process.

Why Evolution Innovation?

We’re a highly technical team trusted to explore ambitious game ideas and invent better ways to build them. We have Evolution’s backing and the autonomy to operate like a startup. Decisions stay close to the work, and we move quickly from an idea to something we can play. The bar is high, everyone contributes, and we take pride in how much a focused team can deliver.

You’ll work directly with the engineers building our creative tools. We develop AI-powered tools and asset workflows in-house, tailored to the games we’re making, and keep improving them as we go. Your ideas and experience will help decide which capabilities we build next. That gives you room to push the artwork further and change how it gets made. Nothing is someone else’s problem here: we work through challenges together and take responsibility for the finished game.

What you’ll do

In one sentence: own the game’s visual identity and raise the quality and pace of our art production.

  • Set the visual direction and carry it through the whole game, from environments and characters to UI and effects. Develop new IP or adapt established worlds, and guide others with clear creative feedback.
  • Make the artwork yourself. Create concepts, illustrations and finished assets using 2D, 3D and AI workflows, with the judgment to know where each approach earns its place.
  • Bring the game to life through animation, effects and responsive visual feedback. Work with developers to make every element feel cohesive and perform well in our HTML5 stack.
  • Put ideas into playable builds early. Test with players, learn from feedback and data, and move confidently between quick experiments and polished production work.
  • Help build the next generation of our creative tools. Give engineers concrete feedback, test new AI capabilities and improve asset pipelines through practical scripting and workflow changes. Share methods that help the whole team produce better work, faster.

What we’re looking for

  • You’re an accomplished hands-on artist. Your drawing, illustration and digital painting show excellent command of composition, colour, lighting and visual hierarchy.
  • You have senior experience taking game visuals from concept to production. You work confidently in 2D and 3D and can give a whole game a distinctive, coherent identity.
  • You understand how artwork becomes a playable experience, including animation, visual effects, asset integration and performance. HTML5 game experience is a strong plus.
  • You use AI with intent and control. You can direct, refine and combine outputs with your own artwork, keeping the style consistent and the quality high.
  • You’re comfortable with asset pipelines, tooling and scripting. You investigate friction, explain what needs to change and work with developers to improve it.
  • You take ownership and deliver at pace. You communicate clearly, give useful creative feedback and adapt when player testing points somewhere better. Small-team or rapid-prototyping experience is a plus.
  • You can join us in Stockholm, on-site five days a week.

Your work matters more than a perfect match to our tool list. Show us strong craft, sound judgment and the curiosity to keep getting better.

Our tech stack

  • Game rendering: PixiJS and HTML5.
  • Animation and effects: Spine, GSAP (GreenSock), sprite sheets and effects within PixiJS.
  • Art production: 2D and 3D workflows with extensive use of AI.
  • Production tooling: AI tools built in-house, custom asset pipelines, scripting and automation.

We keep exploring what’s next. When the tool we need doesn’t exist, we build it.

About your application

Send your portfolio and a CV or short summary of your experience.

Show us your strongest illustration, hands-on 2D and 3D work, and a game whose visual direction you helped define. Include work in motion or in a playable build so we can see how it all comes together.

For an AI-assisted project, show the process: your direction, the iterations and your own finishing work. We’d also like to see a workflow or tool you helped improve. Make your personal contribution clear on collaborative projects.

Our benefits are

  • Competitive pension, health and medical insurance
  • 30 paid vacation days
  • Fitness benefit (Friskvårdsbidrag)
  • Professional growth
  • Sport activities, parties, team buildings

Whether you’re exploring the next big release on our roadmap or revisiting a legend in our games section. If you want to be part of one of the most exciting industries in the world, then apply now and be a key player in our success story!

This is a 100% on-site position. Based in Stockholm, Sweden.

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