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Salary
≈ $60k – $159k per year (Estimated)
Location
Hybrid (Stockholm, Sweden)
Seniority
Senior · 8+ years exp

Confirmed on the employer's own hiring board on Sep 26, 2026. First seen by Alion on Sep 26, 2026.

Overview
Company
Impact
Profile match
Headquartered in Redwood City, California, Electronic Arts is a major global leader in digital interactive entertainment and video game development. The company develops, publishes, and delivers popular games, content, and online services for consoles, mobile devices, and personal computers. Known for iconic franchises such as EA SPORTS FC, The Sims, and Apex Legends, it connects hundreds of millions of players worldwide through immersive gaming experiences.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.

Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

We are looking for aSenior Audio Software Engineer to join our Research & Engineering team exploring the frontiers of audio content creation and next-generation experiences powered by AI. We are a diverse team of engineers, researchers, and designers aiming to make audio content creation faster, more controllable, and more expressive.

As a Senior Audio Software Engineer, you will bring your expertise in Frostbite and audio middleware to brainstorm and implement next-generation audio solutions for sound effects, voice and music. You will identify where AI can solve production challenges and translate ideas into working tools. We are looking for someone grounded in game audio, curious about what's next, embracing uncertainty, and motivated to push the boundaries of audio technologies.

This is a hybrid remote/in-office role: 3 days/week at our EA office in Stockholm, Sweden. You will report to our Audio research lead.

Responsibilities

  • Explore new frontiersand push beyond the current state of audio content creation. pipelines and real-time audio systems, for next-generation experiences powered by AI.

  • Partner with researchers, engineers, and designers. Bring new ideas, discuss, and implement solutions to some of the most complex audio content creation challenges in video games.

  • Author and evaluateaudio assets while providing applicable feedback.

  • Develop tools and workflowsthat help audio creators iterate faster, making neural audio tech controllable, practical, and pipeline-aligned.

  • Evaluate and integrate audio solutionswhere they complement or extend engine capabilities, bringing your expertise to identify the right tool for the problem.

  • Build compelling demosthat showcase novel applications of AI-driven audio.

Requirements

  • 8+ years of experience in game audio development with shipped AAA game titles, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Expertise in real-time audio systems, content pipelines, and the technical constraints of audio in AAA games, including audio middleware such as Wwise or FMOD.

  • Experience integrating external tools into game engines (e.g. middleware, third-party libraries, or ML inference).

  • Advanced experience with C++ for real-time systems and good programming skills in Python for ML applications.

  • Comfort working in ambiguous, exploratory problem spaces - defining direction independently while collaborating with a diverse team.

  • A genuine interest in AI-driven audio technologies. Experience running inference or fine-tuning ML models is a plus.

  • Artistic background or sensibility developed for high-fidelity audio.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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