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Salary
≈ $73k – $132k per year (Estimated)
Location
Hybrid (Vancouver, Canada)
Seniority
Senior · 8+ years exp

Confirmed on the employer's own hiring board on Oct 20, 2026. First seen by Alion on Oct 16, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.

Our Animation team oversees the core platform and runtime frameworks that character animation technologies across our AAA games are built upon. As a Senior Software Engineer on the Frostbite Animation team, you will work on core runtime animation systems, as well as the authoring tools and asset pipelines used by content creators across global EA studios. You will tackle important engineering priorities - ranging from maintaining critical core frameworks to advancing long-term technical initiatives, including memory and performance optimization and dynamic/live content workflows.

This role is Hybrid remote/in-office and will report to the Character Technologies Development Director.

Responsibilities:

  • Build performant systems across our runtime animation engine (C++) and content creator authoring tools and editor extensions (C#).
  • Take ownership of core animation features and subsystems from technical design through production, testing, multi-platform deployment, and release stability.
  • Improve runtime performance and memory optimizations, including reducing memory footprints and enabling headless scripting operations.
  • Support production stability, release pipelines, build farm issues, and partner escalations across active EA SPORTS and AAA game teams.
  • Partner with animators, technical artists, and game development teams to translate creative concepts (such as dynamic cinematic generation, live content updates, and character interaction workflows) into performant engine features.
  • Manage technical debt, reduce codebase divergence across title branches, and participate in architecture reviews and code reviews to maintain long-term code health.
  • Mentor junior and mid-level engineers on the team to support their technical growth and foster engineering best practices.

Qualifications:

  • 8+ years of professional software development experience
  • Strong C++ and C# programming skills with experience in object-oriented design, multi-threading, and memory management
  • Experience in 3D math, including transforms, rotations, quaternions, and skeletal kinematics.
  • Experience working with game engine architecture, runtime animation evaluation graphs, or asset authoring pipelines.
  • Experience with performance profiling and memory analysis tools to debug CPU/memory bottlenecks.
  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.

Bonus Experience:

  • Familiarity with Frostbite animation tools/frameworks or similar proprietary engine architectures.
  • Experience with headless scripting, asset serialization pipelines, state machines, or real-time simulation
  • Experience supporting live content systems, dynamic cinematic generation, or user-generated content (UGC) workflows.
  • Hands-on experience targeting modern console platforms (PlayStation, Xbox) and build automation/CI systems.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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