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Salary
≈ $62k – $123k per year (Estimated)
Location
In office (Vancouver)
Seniority
Senior · 6+ years exp

Confirmed on the employer's own hiring board on Oct 25, 2026. First seen by Alion on Oct 23, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

EA SPORTS is one of the world's leading sports entertainment brands, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden® NFL and College Football®, FC® soccer, NHL® hockey, and EA SPORTS UFC®.

EA SPORTS Tech provides specialized technology teams working on modern character motion and deformation, content pipelines and workflows, machine learning, game security, dev ops, and long-lead feature and technology development across EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows, combining creativity and imagination with technical expertise.

Responsibilities

This Senior Technical Artist role focuses on developing character rigging technology, pipelines, tools, and workflows for content creators across EA SPORTS. As part of a central team of Technical Artists, you will partner with artists, engineers, and development teams to build shared and scalable solutions that improve character quality and content production.

  • Collaborate with Art Directors, Development Directors, Artists, Technical Artists, and Engineers to deliver high-quality character deformation and animation solutions for EA SPORTS games.

  • Develop and improve character rigging pipelines, tools, and workflows to solve production challenges and increase efficiency for content creators.

  • Design and implement technical solutions for skeletons, control rigs, skin deformation, secondary motion, and other character rigging and deformation systems.

  • Leverage shared technology and workflows to solve character animation and deformation challenges across multiple EA SPORTS titles.

  • Support asset integration and optimization while balancing visual quality, runtime performance, and production requirements.

  • Investigate, debug, and resolve technical issues across character content, tools, pipelines, and game-engine workflows.

  • Evaluate and help introduce new technologies and techniques that improve character production and scalability.

  • Partner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.

  • Mentor and support other Technical Artists while helping establish best practices across teams.

Your Qualifications

  • 6+ years of games, cinematic, or related production experience in Technical Art, Rigging, Character Technology, Animation Technology, or a related discipline.

  • A bachelor's degree or equivalent professional experience in a related field.

  • Strong experience with character rigging and deformation, including complex skeletons, control rigs, skin deformation, and secondary animation systems.

  • Strong understanding of human anatomy, animation principles, and how they relate to character deformation.

  • Experience developing tools, pipelines, and workflows for artists and other content creators.

  • Proficiency in scripting/programming in Python or C#. C++ experience is a bonus.

  • In-depth experience with relevant 3D content creation packages such as Maya and Houdini.

  • Experience with asset optimization and the performance constraints associated with real-time character systems.

  • Experience in investigating, testing, and debugging technical issues across content and technology.

  • Effective communication skills and experience collaborating with artists, engineers, technical artists, and leadership.

  • Experience working with content-driven game engines such as Frostbite, Unreal, or Unity is desired.

  • A willingness to jump into the unknown, solve new problems, and navigate technical challenges and limitations.

  • A passion for games!

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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