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Salary
$102k per year
Location
Remote (United States)

Confirmed on the employer's own hiring board on Nov 1, 2026. First seen by Alion on Oct 29, 2026.

Overview
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Insomniac Games is a video game development studio that makes console action titles, with design, gameplay programming, animation and visual effects roles. It uses contract and staff positions for an upcoming project focused on combat, traversal and camera work. The studio is based in Burbank, California, United States.

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.

Insomniac Games is looking for a Narrative Coordinator. In this role the Narrative Coordinator will be responsible for assisting in the creation of the 'player experience' for games by working closely with writers to track and create story assets. This role provides a critical component of the studio's mission to create games that have a positive and lasting impact on players' lives by helping deliver on a project's vision and story pillars to ensure a seamlessly crafted player experience, and by contributing to the creative process through participation in the development and analysis of story content.

Essential Duties and Responsibilities include the following:

  • Creates and oversees writing infrastructure by organizing directories and subdirectories for scripts and reference materials.
  • Prepares scripts, videos, communiques, and other materials needed for voice-over (VO) sessions.
  • Shares responsibility for emergent dialogue pipeline by working closely with programmers and narrative designers, creating, and modifying rule sets to trigger dialogue, and tuning frequency to address feedback.
  • Maintains dialogue scope documentation and assists Project Management in scheduling writers.
  • Works with Dialogue Supervisor on casting process and actor schedules; ensures all script lines are ready for recording.
  • Ensures all lines have appropriate metadata tags so dialogue assets can be easily categorized and organized for localization.
  • Partners with Localization Project Management to define and track deliverables for timely handoff.
  • Works with writers to determine appropriate timing for implementation and review of dialogue based on project milestones/requirements.
  • Works with writers and narrative designers to fix in-game dialogue issues.
  • Provides writing support as needed, including first draft dialogue.
  • Participates in peer review of scripts and writer’s room sessions for brainstorming, story development, and narrative problem solving.
  • Responsible for game and franchise continuity, reports issues as needed and works with appropriate parties to rectify.
  • Creates and maintains pipeline documentation and training for Story Department tools.
  • Partners with Cinematics Project Management to assist in performance capture preparations.
  • Attends story and design meetings to stay current on project status.
  • Remains abreast of design changes that require script updates, rewrites, and down-stream production plans
  • Other duties may be assigned

Supervisory Duties

  • This job has no supervisory responsibilities

Reasoning Ability

  • Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists. Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.

Computer Skills:

  • Knowledgeable with MS office (especially Excel), familiarity with Final Draft and/or other screenwriting programs. Knowledgeable about game-making, pipelines, etc. experience in AAA environments a plus.
  • Experience in a bug database, or QA (Quality Assurance) a plus.

Other Skills:

  • Must be able to build and maintain close rapport with other departments and remain flexible and ready to change priorities at a rapid pace.
  • Must have strong verbal and written communication skills, ability to correctly create
  • and prioritize tasks.
  • Adept at learning new and proprietary tools and procedures. Sets a good example as a
  • communicator, collaborator, and teammate, both internally and across disciplines.
  • Has a broad knowledge of, and passion for, game narratives and narrative systems.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here  to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$51.45—$51.45 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice  for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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