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In office (Shanghai)
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Contractor
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Riot Games is a global video game developer, publisher, and esports tournament organizer headquartered in Los Angeles, California. Founded in 2006 by Brandon Beck and Marc Merrill and acquired by Tencent in 2011, the company is best known for creating League of Legends, one of the most played PC games and dominant esports titles in the world. Riot's product portfolio includes the tactical shooter VALORANT, Teamfight Tactics, League of Legends: Wild Rift, and the fighting game 2XKO, alongside its multimedia production wing responsible for the Emmy Award-winning animated series Arcane.
作为一名渲染技术美术师,你的主要职责是支持美术团队进行美术资产原型开发,使他们能够在游戏中实现创作。你将与所有美术部门的艺术家合作,从角色、场景、特效到灯光,确保资产符合技术管线的要求。你将与各个艺术部门紧密协作,参与标准化并优化游戏内资产、材质、着色器和可扩展开发管线的生产流程。
在研发部门担任渲染技术美术师,你将向技术美术负责人汇报,并与技术美术、美术和程序团队合作,构建支持游戏美术风格的材质和着色器。你还将参与灯光和资产优化,同时通过开发工具和管线为美术人员提供支持,帮助他们改进工作流程,减少技术障碍和低效环节。在具备渲染基础的同时,若你在 UE5 Niagara 或 UI 技术美术方向有相关经验,将会是加分项。
职责:
- 维护和制作角色、场景、特效的 Shader 和材质库,支持高质量渲染效果的实现
- 研究风格化及写实渲染流程,协助优化光照及后处理效果,提升整体视觉表现
- 参与渲染管线的定制与优化,负责材质及美术资产的性能优化,并使用 profiling 工具进行分析
- 跟进 UE5 渲染新特性,并在项目中进行合理应用
- 与美术、程序团队协作,确保渲染方案能够有效落地
岗位要求:
- 有游戏项目开发经验
- 3 年及以上相关工作经验
- 熟悉 UE5 渲染,掌握 HLSL、Unreal Material Editor,具备材质开发与优化经验
- 熟悉 DCC 工具及资产制作流程,如 Maya、Photoshop、Substance Designer/Painter
- 对实时光照、着色模型、后处理或风格化渲染有良好理解
- 具备一定的性能优化经验,熟悉 RenderDoc、Unreal Profiler 等工具的基本使用
加分项:
- 熟悉 UE5 Niagara 系统(特效制作或性能优化)
- 有 UI 技术美术相关经验(UMG、UI 材质或 UI 性能优化等)
- 具备 LookDev 经验,理解色彩理论、相机语言
- 有完整游戏项目上线经验
在提交申请时,请提供作品集或Demo Reel,你可能被要求完成艺术测试。
对于这个岗位,你将通过工艺专业知识、协作精神以及优先考虑玩家乐趣的决策来获得成功。我们将关注您过去的学习、经验以及您与游戏的个人关系。如果您体现了玩家的同理心并关心玩家的体验,这可能就是您的角色!
用工性质:与专业人事服务公司 FESCO Adecco 签订劳动合同
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