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Salary
$115k – $150k per year
Location
Remote (Canada)
Seniority
Senior · 8+ years exp
Employment
Contractor
Overview
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Jobgether is an AI-powered job platform focused on remote and flexible work. It matches candidates with relevant roles using skills and preference-based algorithms, and also offers career coaching and job-search guidance.

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Level Designer based in Canada.

This is an opportunity for an experienced game designer to shape compelling gameplay spaces for a fast-paced action RPG centered on combat, progression, exploration, and replayability.

You will own levels from initial concept and blockout through implementation, iteration, and final polish, with meaningful influence over the player experience.

Working across combat, systems, art, narrative, audio, engineering, and production, you will translate creative vision into engaging and highly playable environments.

Your work will create spaces that support diverse character builds, abilities, enemy encounters, exploration, and multiple approaches to gameplay.

As a senior member of the design team, you will independently tackle complex design challenges and help establish a high quality bar for playable content.

The remote-first environment offers flexibility while bringing together experienced developers passionate about creating memorable games.

This role is ideal for a seasoned level designer who combines strong creative instincts with hands-on implementation skills and a deep understanding of action RPG gameplay.

Accountabilities:

    • Collaborate with combat, systems, narrative, art, engineering, audio, and production teams to create levels that reinforce the game's creative vision and core gameplay pillars.
    • Own levels end-to-end, from early concepts and layouts through blockouts, implementation, iteration, and final polish.
    • Design engaging combat spaces that accommodate varied enemies, character builds, abilities, positioning strategies, and approaches to combat.
    • Build compelling exploration experiences through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining intuitive navigation and progression.
    • Design encounter pacing, traversal, player flow, environmental composition, and progression to create satisfying and memorable gameplay experiences.
    • Script and implement gameplay events, objectives, triggers, encounters, and environmental interactions directly within the game engine.
    • Prototype, test, debug, and iterate rapidly based on playtesting and feedback, improving combat flow, difficulty, pacing, readability, and replayability.
    • Independently identify and solve complex level design challenges while balancing creative goals, gameplay quality, technical constraints, and production requirements.
    • Apply strong design judgment throughout development and contribute to establishing and maintaining a high quality standard for playable content.
    • Requirements

      • 8+ years of professional game development experience, including significant experience designing and implementing levels for action, RPG, or combat-focused games.
      • Experience shipping multiple game titles, including at least one project in a senior or equivalent level design position.
      • Demonstrated ability to independently take complex levels from initial concept and blockout through implementation, iteration, and final polish.
      • Strong understanding of action RPG level design principles, including combat spaces, encounter pacing, exploration, progression, player guidance, navigation, and replayability.
      • Strong hands-on experience with level editors, gameplay scripting, and in-engine implementation, with the ability to prototype, debug, test, and iterate efficiently.
      • Strong design instincts and judgment, with the ability to make thoughtful decisions that balance player experience, creative direction, technical limitations, and production realities.
      • Excellent communication and collaboration skills, with experience working effectively across multidisciplinary development teams.
      • Passion for action RPGs featuring combat, character builds, loot, progression, and exploration.
      • Experience designing for an isometric or elevated gameplay camera, including an understanding of its effects on combat readability, navigation, spatial composition, and player awareness, is an asset.
      • Experience creating replayable content that supports different character builds, abilities, difficulty settings, or repeated playthroughs is an asset.
      • Strong understanding of systemic combat and how level geometry, enemy composition, hazards, and interactive elements can combine to create varied encounters.
      • Experience designing dungeons, interconnected environments, procedural or modular content, or other repeatable gameplay spaces is a plus.
      • Strong instincts for environmental storytelling, gameplay readability, polish, and identifying opportunities to improve player experiences through iteration.
      • Must be legally eligible to work in Canada and currently reside within Canada.
      • Benefits

        • Annual salary of $115,000-$149,500, depending on experience, skills, and qualifications.
        • Remote-first workplace offering flexible working arrangements.
        • Opportunity to work on an ambitious action RPG with a strong focus on combat, character progression, exploration, and replayability.
        • Significant ownership and creative influence over levels and gameplay experiences from conception through final polish.
        • Collaboration with multidisciplinary teams spanning design, engineering, art, narrative, audio, and production.
        • Opportunity to work alongside experienced game developers and contribute to a high quality bar for playable content.
        • Long-term career development opportunities within a creative and independent game development environment.
        • Exposure to a broad range of gameplay and design challenges, with opportunities to develop expertise across multiple areas of level design.
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