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Location
Remote (Belarus, Poland, Serbia, Ukraine, Georgia)
Seniority
Middle · 3+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 10, 2026. First seen by Alion on Nov 10, 2026.

Overview
Company
Impact
Profile match
Joyteractive is a mobile game developer and publisher focused on casual puzzle games. Its free-to-play titles include word, logic, codebreaking and picture solitaire games such as Cryptogram: Word Brain Puzzle. The company works with a remote-first international team, has staff in Warsaw, Poland, and is headquartered in Nicosia, Cyprus.

We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:

#1 in the Cryptogram niche by downloads

#3 in Word Games

We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.

What are you working on?

  • Genres: Puzzle, Casual

  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality

  • Difficulty curve tuning across levels and within a single level

  • Work with the level editor: setting up generation of the content delivery queue based on defined constraints

  • Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels

  • Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)

  • Assembly of level sets for A/B tests and test setup together with developers and the game designer

  • Automation of routine processes in the content pipelinel

What kind of professional are we looking for?

  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games

  • Strong experience in difficulty curve tuning

  • Experience with A/B testing of levels and level sets

  • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)

  • Experience with level editors or internal tools

  • Ownership of results and proactivity

Nice to have

  • Visual taste or an art background

  • Experience with procedurally generated levels

What are the conditions and bonuses?

For your success we offer:

18 business days of compensated day-offs

8 paid Personal Days a year + 1 day is added every year

Flexible Public Holidays policy

100% Sick Leave compensation

Payment for wear and tear on equipment while using a personal computer

Remote work

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