368,657open jobs
9,442companies
50,883added this week
Browse all
Location
In office (Shanghai)
Seniority
Senior · 5+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Keywords Studios is a global video game service provider offering technical, creative, and localization services to the international video game and entertainment industries. The company delivers a full spectrum of solutions, including game development, art creation, audio production, testing, localization, and player support for major game publishers and developers. Operating from dozens of studios across the world, it supports the entire life cycle of interactive media and digital content.

Job Overview

We are seeking an experienced Senior UE5 Lighting Artist to join our team and contribute to international AAA open-world game projects.

In this role, you will be responsible for the overall lighting design, atmosphere crafting, and visual quality enhancement of massive open-world environments. You will leverage high-quality real-time lighting solutions to build immersive gaming experiences.

This position requires a strong balance of artistic expression and technical optimization capabilities-ensuring top-tier visual fidelity while meeting the rigorous performance standards of an open-world project.

Key Responsibilities

Lighting Design & Production

  • Design and implement comprehensive lighting schemes for open-world environments.
  • Formulate lighting representations for day/night cycles and dynamic weather systems in alignment with the project's art style.
  • Handle interior and exterior scene lighting setup and atmosphere crafting.
  • Enhance visual depth, spatial awareness, and narrative expression within game scenes.
  • Continuously iterate and optimize visual quality based on feedback from the Art Director.

UE5 Real-Time Lighting Production

  • Proficiently utilize the UE5 lighting ecosystem, including:
    • Lumen Global Illumination
    • Virtual Shadow Maps (VSM)
    • Volumetric Fog
    • Sky Atmosphere
    • Exponential Height Fog
    • Post Process Volumes
    • Reflection Systems
    • HDR Pipeline
  • Take ownership of: Lighting Layout, Color Management, Exposure Control, Atmosphere Design, Weather Expression, and Time-of-Day Cycle Representation.

Open-World Project Duties

  • Participate in lighting planning for large-scale open-world maps.
  • Responsible for unifying the lighting style while creating distinct visual identities across multiple biomes.
  • Address and resolve lighting management challenges under the World Partition framework.
  • Optimize lighting performance during level streaming states.
  • Ensure visual consistency across various times of day and weather conditions.
  • Support exploration experiences and visual guidance through strategic lighting design.

Technical Optimization

  • Conduct performance profiling and optimization for scene lighting.
  • Collaborate with Technical Artists to establish lighting budgets and specifications.
  • Optimize the following components to meet target performance milestones without sacrificing visual fidelity:
    • Dynamic Lighting
    • Shadow Cost
    • Reflection Cost
    • Volumetric Effects
    • Post Process Effects

Requirements

Mandatory Qualifications

  • 5+ years of professional experience in the game industry.
  • Contributed to at least one shipped AA or AAA project.
  • Direct development experience in open-world projects.
  • Proficient in Unreal Engine 5.
  • Outstanding lighting aesthetics, artistic sensibilities, and color control capabilities.
  • Familiar with cinematic photography language and camera lens expressions.
  • Exceptional ability to shape environment atmosphere and mood.
  • Capable of independently taking ownership of large-scale regional lighting production.

Technical Competencies

Candidates must possess practical, project-proven experience in one or more of the following core technical areas:

  • Core UE5 Technologies: Production experience with Lumen, Nanite, Virtual Shadow Maps, World Partition, Data Layers, and Open-World Streaming.
  • Performance Optimization: Experience in GPU performance profiling, Render Pass analysis, and utilizing tools like Unreal Insights and ProfileGPU. Console platform optimization experience is highly valued.
  • Large Map Experience: Experience with open-world day/night cycles, dynamic weather lighting systems, macro-level map lighting planning, and biome-specific lighting design.

Preferred Qualifications (Pluses)

Priority will be given to candidates with experience in:

  • Houdini pipeline integration.
  • A Technical Artist background.
  • Blueprint development capabilities.
  • Shader creation experience.
  • Background in photography, cinematography, or film/TV lighting.
  • HDR project experience.
  • Console platform development experience.
  • Multiplayer open-world project experience.
  • International AAA project development experience.

Portfolio Requirements

Candidates must provide one or more of the following:

  • An up-to-date UE5 lighting portfolio.
  • Scene breakdown cases demonstrating "Before / After" comparisons.
  • Open-world project case studies.
  • Day/night cycle or dynamic weather system demonstrations.
  • Video showreels or cinematic flythroughs.
  • Priority given to portfolios showcasing: Lumen applications, Open-World scales, AAA-quality projects, Lighting Breakdowns, or Optimization workflows.

Preferred Project Experience

Experience in the following game genres is highly preferred:

  • Open-World RPGs
  • Open-World Action games
  • Survival Crafting games
  • MMO Open-World projects
  • Console AAA projects

Reference Titles: Cyberpunk 2077, Horizon series, Ghost of Tsushima, Assassin's Creed series, Red Dead Redemption series, Black Myth: Wukong.

What We Are Looking For

  • Extreme pursuit of excellence in lighting and visual expression.
  • Passion for AAA game development.
  • Constant tracking and learning of cutting-edge UE5 rendering technologies.
  • Strong communication skills and a collaborative team spirit.
  • Ability to work efficiently and adaptively within an internationalized project environment.

Benefits

Base salary, Bonus, Health insurance, EAP Program, Relocation support.

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
368,657 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Similar stack
Same company
Shanghai
$13k – $15k per year • Remote • Full-Time • Moscow
Game Dev
Lumen
Unreal Engine
Design
3ds Max
Adobe After Effects
DaVinci Resolve
Substance 3D Painter
Apply
$13k – $15k per year (net) • Remote • Full-Time • Moscow
Game Dev
Lumen
Unreal Engine
Design
3ds Max
Adobe After Effects
DaVinci Resolve
Substance 3D Painter
Apply
$13k – $16k per year (net) • In office • Moscow
Game Dev
CryEngine
Unity
Unreal Engine
Design
3ds Max
Adobe Photoshop
Blender
Maya
Substance 3D Painter
ZBrush
Apply
$129k – $235k per year (Estimated) • In office • 5+ years exp • Los Angeles
Game Dev
Unreal Engine
Design
Adobe Photoshop
Figma
Apply
Web Engineer Intern 3 days ago
In office • Internship • Novi Sad
JavaScript
Node JS
TypeScript
Node JS
Nest.JS
Frontend
Next.js
React.js
Tailwind CSS
DevOps
AWS
CI/CD
Kubernetes
Game Dev
Epic Online Services
Unreal Engine
Apply
$35k – $77k per year (Estimated) • In office • Full-Time • 5+ years exp • Pune
C#
JavaScript
Node JS
PowerShell
Python
Rust
DevOps
AWS
AWS Lambda
Azure
CI/CD
Pulumi
Terraform
Apply
$72k – $149k per year (Estimated) • Remote • Contractor • Bachelor's Degree
Game Dev
Unity
Unreal Engine
Apply
Technical Artist 2 months ago
Remote/Hybrid • Contractor
C#
Python
Game Dev
GLSL
HLSL
Houdini
Substance 3D Designer
Unity
Unreal Engine
Design
3ds Max
Adobe Photoshop
Substance 3D Painter
Apply
$76k – $154k per year (Estimated) • In office • Full-Time
Python
AI/ML
Aider
Game Dev
Houdini
Nanite
SpeedTree
Substance 3D Designer
Unreal Engine
Design
3ds Max
Adobe Photoshop
Blender
Maya
Substance 3D Painter
ZBrush
Management
Confluence
Jira
Miro
Apply
$53k – $134k per year (Estimated) • Remote • Full-Time
Python
AI/ML
Aider
Supervision
Game Dev
Lumen
Nanite
Unreal Engine
Design
3ds Max
Adobe After Effects
Adobe Photoshop
Blender
DaVinci Resolve
Maya
Management
Confluence
Jira
Miro
Apply
In office • Full-Time • 5+ years exp • Bachelor's Degree • Shanghai
DevOps
AWS
Cybersecurity
GDPR
PCI DSS
Analytics
Power BI
Tableau
Management
Confluence
Jira
Trello
Apply
In office • Full-Time • 5+ years exp • Bachelor's Degree • Shanghai
C++
Python
SQL
AI/ML
LangChain
LLM
Spark
Apply
In office • Full-Time • 15+ years exp • Bachelor's Degree • Shanghai
AI/ML
CUDA
CUDA Toolkit
LocalAI
DevOps
CI/CD
KVM
QEMU
Apply
In office • Full-Time • Shanghai
Apply
In office • Full-Time • 5+ years exp • Bachelor's Degree • Shanghai
Apply
See all jobs
This is one of many
368,657 more open roles from verified company boards, updated every day.