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Confirmed on the employer's own hiring board on Sep 24, 2026. First seen by Alion on Sep 24, 2026. Keywords Studios scores A on the Alion truth index.

Overview
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Keywords Studios is an Irish company founded in 1998 that provides the outsourced services video game publishers need but rarely want to staff themselves, and it has grown into the largest such provider through more than sixty acquisitions. Its work covers game art and animation, co-development, functional and localisation testing, translation into dozens of languages, audio recording, player support and marketing services, delivered from studios across more than twenty countries. Headquartered in Dublin and taken private by EQT in 2024, it depends on the games industry's willingness to outsource, which makes publisher cost-cutting both an opportunity and a threat.

Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 13,000 employee strength located across 5 continents and 26 countries. The company provides a complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.

Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies.

For more info, please refer to https://www.keywordsstudios.com

About the Role:

We are looking for a strong C++ Software Engineer with experience working with game engines or real-time

interactive systems. The engineer will contribute to gameplay, engine-level systems, feature integration,

debugging, and performance-related engineering.

Professional game-development experience is highly desirable but not mandatory. Strong software engineers with

solid C++ fundamentals and relevant engine experience are encouraged to apply.

Requirements

  • Strong hands-on programming experience in C++, with solid understanding of object-oriented design,

memory management, data structures, multithreading and debugging.

  • Hands-on experience with Unreal Engine, Unity, proprietary game engines, or comparable real-time

interactive frameworks.

  • Good understanding of game-engine concepts such as:
  • Game loop and frame updates
  • Actors/entities and components
  • Object lifecycle and ownership
  • Input and event systems
  • Rendering, physics and collision fundamentals
  • Asset/resource management
  • Ability to understand and work effectively with existing codebases.
  • Strong debugging and problem-solving skills.
  • Good understanding of software design and engineering practices.
  • Experience with source-control systems such as Git or Perforce.

Highly Desired

  • Professional game-development, co-development, or game-engineering experience.
  • Unreal Engine and Unreal C++ experience.
  • Experience with one or more areas such as gameplay systems, multiplayer/networking, AI, animation, physics, tools or engine systems.
  • Performance profiling and optimization experience.
  • Experience developing or shipping applications on PC, console, or mobile.

What We're Looking For

An engineer who can go beyond implementing individual tasks-someone capable of understanding systems,

investigating problems, tracing unfamiliar code, identifying root causes, discussing technical trade-offs, and

owning features through implementation and integration.

Game-development experience is preferred, but strong C++ engineering fundamentals and game-engine

knowledge are the core requirements.

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