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Salary
≈ $61k – $152k per year (Estimated)
Location
Hybrid (Royal Leamington Spa, United Kingdom)
Seniority
Principal
Visa
Licensed UK visa sponsor
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 31, 2026. First seen by Alion on Sep 4, 2026. Lighthouse Games scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Headquartered in Royal Leamington Spa, United Kingdom, Lighthouse Games is an independent AAA video game development studio specializing in high-budget PC and console titles. Founded in 2022 by Playground Games co-founder Gavin Raeburn, the company focuses on building original intellectual property on Unreal Engine, with a primary emphasis on innovative driving and racing games. By combining veteran industry leadership with cutting-edge production technology, the studio develops immersive, highly polished interactive experiences for a global gaming audience.

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.

Key Duties Include

  • Define and champion the technical and artistic quality bar for materials and shaders.
  • Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.
  • Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.
  • Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.

Requirements

  • Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.
  • Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
  • Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
  • Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.

Desirable

  • Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
  • Knowledge of photogrammetry, photography, scanning or physically accurate material capture.

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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