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Location
Hybrid (Bengaluru, India)
Seniority
Middle · 3+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 17, 2026. First seen by Alion on Jun 1, 2026. Light & Wonder scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Light & Wonder is a global cross-platform gaming technology enterprise that develops and distributes land-based casino games, electronic slot machines, and digital iGaming solutions. Headquartered in Las Vegas, Nevada, the company provides hardware, table gaming systems, and casino management software to commercial, tribal, and online casino operators worldwide. By combining physical gaming equipment with scalable digital platforms, it delivers interactive entertainment systems that optimize casino floor operations and drive player engagement.

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

Creates and/or edits the technical components of artistic visual elements used in electronic games or software products. Uses knowledge and experience with programming languages and 3D graphics packages such as 3ds Max and Maya to modify art assets for technical viability and performance within game engines and/or software code. Reviews import settings and technical requirements to ensure proper implementation and efficiency of 3D models and other art assets. Evaluates and monitors art asset rendering and modifies models to enhance technical performance.

About Light & Wonder: Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary business segments, we deliver unforgettable experiences by combining the exceptional talents of our 6,500+ member team, with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more visit www.lnw.com. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are:

  • Dare to be bold - We always bring courage to work to reach for the unbelievable
  • Celebrate perspectives - We combine diverse talents to look at the familiar in unfamiliar ways
  • Never settle - We relentlessly push forward to create the extraordinary in every detail
  • Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry
  • Win as a team - We bring out the best in each other to share collective success

Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes.

Responsibilities:

  • Implement art assets in Unity (Particle effects, Shader effects, Animations)
  • Integrating art into unity and connecting with gameplay code.
  • Identify and solve technical issues related to the art pipeline.
  • Provide artists with technical feedback to ensure the creation of optimized assets.
  • Document and evangelize best practices.
  • Suggest (or create) tools and scripts to optimize Unity workflow.
  • Maintain the game stability by optimizing the memory and performance. Required Experience:
  • Minimum 3 years of experience in a professional game development studio.
  • Hands-on experience integrating 2D and 3D assets into real-time environments.
  • Proven experience working with Unity, Unreal Engine, or equivalent game engines.
  • Knowledge of creating animations.
  • Familiar with particle systems (Unity or equivalent).
  • Exposure to scripting languages such as C#, JS, MEL, or Python.
  • Exposure to unity shaders and procedural art
  • Performance and memory profiling and optimization skills
  • Ability to read, debug, and collaborate on gameplay-related code.
  • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.

Education:

Bachelor’s degree in Computer Science, Art, Game Development, or a related field OR equivalent industry experience.

Qualifications

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