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Salary
$70k per year (gross)
Location
Hybrid (Vienna, Austria)
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 5, 2026. First seen by Alion on Oct 13, 2026.

Overview
Company
Impact
Profile match
Merkur Group, formerly the Gauselmann Group, is a family-owned German gaming and entertainment company headquartered in Espelkamp in East Westphalia that develops and manufactures slot machines and casino games and runs arcades, casinos, sports betting and online gaming. Founded by Paul Gauselmann in 1957, the group also offers cash management and financial services and has subsidiaries such as the casino game studio Merkur Excellence. It hires game designers and developers, IT support staff, project managers, electricians, HR business partners, apprentices and dual-study students, mainly in Lubbecke and Espelkamp.

MERKUR Excellence was founded in 2018 as part of the MERKUR GROUP and specializes in game design and development, with a particular focus on casino games.

We’re looking for a Technical Artist (m/f/d) for our new Viennese studio. The ideal candidate combines a strong eye for detail with sound technical expertise and knows how to translate creative visions into high-quality, performant solutions in game development.

Your responsibilities

  • As a Technical Artist, you independently implement and optimize graphical game elements in Godot to ensure a smooth and high-performance player experience.
  • In addition, you translate design ideas into technical solutions and integrate creative concepts into functional game systems.
  • Moreover, you create animations, 3D models, and prototypes for our games and implement them in Godot using customized shaders and scripts where required.
  • You analyze and continuously improve existing technical implementations to enhance overall quality, performance, and efficiency.
  • Finally, you document your work processes carefully, share your technical expertise within the team, and present your results internally as well as to external stakeholders if required.

Your profile

  • Several years of professional experience as a Technical Artist or in a comparable role, ideally within the gaming industry
  • Strong skills in Photoshop, After Effects, and Spine; practical experience with Godot or Unity is highly desirable
  • Creative mindset combined with strong technical understanding and a solution-oriented approach to complex technical challenges
  • Open to AI-assisted processes and technology induced change of work style and patterns
  • Very good English skills, both spoken and written; German is a plus
  • Ability to work independently while collaborating effectively with cross-functional teams, particularly at the interface between art, game design, and development

Your advantages

  • General conditions: Flexible working time models, hybrid work model, a minimum salary of EUR 62.000 gross/year
  • Advanced training & career: High degree of personal responsibility, diverse development opportunities throughout the entire group of companies
  • Team & Community: Open door attitude, friendly corporate culture, staff events, departmental events
  • Exclusive offers: Easily accessible office location in the center of Vienna, subsidized public transport pass
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