Location
In office (Bengaluru)
Seniority
Senior · 5+ years exp
First seen by Alion on Nov 9, 2026.
Overview
Company
Impact
Profile match
NVIDIA invents the GPU and drives advances in AI, HPC, gaming, creative design, autonomous vehicles, and robotics.
NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution, allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.
What you'll be doing:
- Develop Rust-to-GPU compiler pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.
- Build compiler IRs and optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.
- Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.
- Define safe parallel abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary, preventing data races and enforcing memory safety during asynchronous GPU execution.
- Expose next-gen hardware features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.
- Build the future: Supporting today's accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.
What we need to see:
- Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.
- 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.
- Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.
- Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).
- Solid understanding of parallel programming models, GPU architectures, and CUDA programming.
- Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.
- Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.
- Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.
Ways to stand out from the crowd:
- A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.
- Experience building custom compiler front-ends, AST translators, or JIT engines.
- Familiarity with MLIR or other extensible compiler frameworks.
- Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines).
- Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing.
Skills
CUDA, Compilers, GPU, LLVM, MIR, MLIR, PTX, Rust
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