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Salary
$56k – $122k per year
Location
In office (Singapore)
Seniority
Senior
Employment
Full-Time

First seen by Alion on Oct 5, 2026.

Overview
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Omnilojo is a game development studio creating a realistic-style mobile game built in Unity. It hires senior game UI artists and motion designers, 3D character artists, VFX artists and AI-driven environment and video artists for on-site work. The company is headquartered in Singapore.

Game UI Motion Designer

Realistic Mobile Game | Unity

About the Role

This is an on-site role based in Singapore. Candidates must be willing to relocate to or work on-site in Singapore.

We are looking for a Game UI Motion Designer to join our realistic-style mobile game project. This role focuses on creating polished UI animations, interface transitions, interaction feedback, event packaging, and system presentation effects for a Unity-based game.

The ideal candidate has strong motion design skills, a good sense of timing and visual rhythm, and understands how UI animation can improve both presentation quality and user experience.

Responsibilities

  • Create UI motion design for a realistic Unity mobile game, including interface transitions, button feedback, pop-up animations, page switching, reward feedback, onboarding highlights, and system/event packaging.
  • Design motion concepts based on the project’s UI style, gameplay needs, feature flow, and user experience goals.
  • Improve interface responsiveness, visual rhythm, information clarity, and overall polish through well-crafted UI animation.
  • Work closely with UI artists, engineers, and game designers to define motion solutions and bring them into Unity.
  • Create motion previews, prototypes, and animation references using After Effects, Spine, Unity, or other relevant tools.
  • Prepare animation assets, split resources, and provide implementation-friendly motion specs for engineering support.
  • Build reusable UI animation components and contribute to motion guidelines, asset standards, and workflow documentation.
  • Ensure UI motion design is visually polished, readable, performance-conscious, and consistent with the project’s realistic art direction.

Requirements

  • Strong visual sense and motion design ability, with a solid understanding of timing, easing, rhythm, motion curves, physicality, and visual guidance.
  • Experience creating UI animation or motion design for games, mobile apps, or interactive products.
  • Familiar with realistic game UI styles and able to create polished, controlled, readable, and responsive motion design.
  • Proficient with After Effects and Spine; familiar with Unity animation tools, Unity Particle System, or related real-time implementation workflows.
  • Able to independently create common UI motion assets such as button feedback, pop-up transitions, page transitions, highlight animations, reward animations, event packaging, and feature presentation sequences.
  • Understands the functional role of UI animation, including feedback, hierarchy, focus, information delivery, and user flow.
  • Able to design motion that can be clearly understood, reproduced, and implemented in Unity.
  • Good understanding of asset preparation, resource splitting, reusable components, and animation production standards.
  • Strong communication and collaboration skills, with the ability to work closely with UI, engineering, and design teams.

Nice to Have

  • Experience with Unity-based commercial mobile games or shipped projects.
  • Experience with SLG, RPG, survival, war, sci-fi, or realistic-style game projects.
  • Strong Spine experience for animated UI elements.
  • Experience managing or reviewing outsourced Spine/UI animation assets.
  • Ability to create high-quality motion concepts or demo-stage UI motion prototypes in After Effects.
  • Familiarity with Shader Graph, UI particles, material animation, or other real-time UI effects.

Portfolio Requirements

Please include a portfolio or demo reel that demonstrates:

  • Game UI animation, interface transitions, button feedback, pop-up animations, reward feedback, and event/system packaging.
  • Examples created for mobile games, Unity projects, or interactive products.
  • Motion breakdowns showing timing, easing, animation logic, or implementation notes are highly preferred.
  • Spine, After Effects, or Unity in-engine examples are a plus.
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