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Salary
≈ $34k – $92k per year (Estimated)
Location
Hybrid (Madrid, Spain)
Seniority
Senior · 3+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 19, 2026. First seen by Alion on Oct 13, 2026.

Overview
Company
Impact
Profile match
Skydance is a media company headquartered in Santa Monica, California, and founded in 2010 by David Ellison. The company produces feature films, television, animation, video games, and sports content, with credits including the Mission: Impossible and Top Gun franchises alongside its own animated features. It completed a merger with Paramount Global in 2025, giving the combined company a major studio, streaming service, and broadcast network.

As a Senior Rigger you will work closely with the Rigging Supervisor and a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.

Responsibiities

  • Has strong experience in facial deformation but also experience in body rigging.
  • Has strong experience sculpting expressions.
  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production-ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Is responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up with current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Delivers on time following Production quality standards.
  • Prototype, develops and implements new techniques and processes to solve unique and technical character production challenges.
  • Works together with the team , providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
  • Follows the Supervisor’s and Lead's guidance.

Requirements

  • 5+ years in VFX or animation industries.
  • 3+ years in the animation industry.
  • Strong artistic and technical rigging skills.
  • Proficiency within a character pipeline.
  • Proficiency in using Maya in a production environment.
  • Experience with sculpting tools in Body, Face and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Extensive anatomical knowledge of facial muscles and their kinematics functions.
  • Advanced Python scripting follows coding standards including Qt Interfaces and UX.
  • Desirable C/C++ developing knowledge.
  • Knowledge of artistic modeling and anatomy tools is a plus.
  • High English level.
  • Spanish desirable.
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