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Salary
≈ $115k – $208k per year (Estimated)
Location
Remote (Florida, Texas, Michigan, Washington, New York, United States)
Seniority
Principal
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 23, 2026. First seen by Alion on Feb 2, 2026.

Overview
Company
Impact
Profile match
Skydance is a media company headquartered in Santa Monica, California, and founded in 2010 by David Ellison. The company produces feature films, television, animation, video games, and sports content, with credits including the Mission: Impossible and Top Gun franchises alongside its own animated features. It completed a merger with Paramount Global in 2025, giving the combined company a major studio, streaming service, and broadcast network.

Skydance is looking for a Principal Game Engineer skilled in working with creative teams to

architect key game features and frameworks. The Principal Engineer plays a critical role in

driving innovation and ensuring that the organization stays at the forefront of technology

trends. This role does not manage or have direct reports or are responsible for employment

decisions. The Principal Engineer is considered a craft/thought leader, responsible for

technical leadership, mentoring, and guidance to other members of the team, and is

recognized as an industry leader or master performer in exercising their competencies.

*Currently we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York,Texas, Washington and Canada.

Responsibilities

  • Design and implement new game features from scratch using a combination of C++, Blueprints, and other tools.
  • Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.
  • Take ownership of major systems, maintain development schedules, and drive implementation tasks at all levels of complexity.
  • Developing and guide technology development using modular approaches for use across multiple titles.

Qualifications

  • Multiple years of professional experience with several shipped games.
  • Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine’s feature set.
  • Deep understanding of the challenges with modern game development, with proven history of building new technology to help teams overcome these challenges
  • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
  • Experience providing feedback and guidance to other engineers - helping them stay on track and true to the overall vision of the game.
  • Excellent communication skills, both written and verbal.
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