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≈ $122k – $236k per year (Estimated)
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In office (San Mateo)
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Confirmed on the employer's own hiring board on Oct 28, 2026. First seen by Alion on Oct 22, 2026. Sony Interactive Entertainment scores A on the Alion truth index.

Overview
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Sony Interactive Entertainment is the video game division of the Sony group, formed in 1993 to develop the original PlayStation and now headquartered in San Mateo, California rather than Tokyo. It designs and sells the PlayStation consoles and accessories, runs the PlayStation Network and its PlayStation Plus subscription service, and owns PlayStation Studios, a group of development studios including Naughty Dog, Insomniac Games, Guerrilla Games, Santa Monica Studio and Bungie. The business earns most of its revenue from software and network services rather than hardware, and its first-party titles are increasingly released on personal computers after a console exclusivity window.

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play - it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Software Development Engineer in Test II 

Role Overview

We are seeking a Software Development Engineer in Test II (SDET II) to join our Video Codec Quality Engineering team, responsible for validating the software and hardware components of the PlayStation SDK's video codec stack. In this role, you will design, build, and maintain automated test frameworks and CI pipelines that ensure the reliability, performance, and correctness of codec technologies across PlayStation platforms. You'll work closely with codec developers and QE peers to catch regressions early, expand automated coverage, and help ship high-quality video encoding/decoding software and hardware to millions of PlayStation users.

Responsibilities

  • Design, develop, and maintain automated test suites for PlayStation SDK video codec software and hardware components
  • Build and maintain CI/CD pipelines using Jenkins to support continuous testing, nightly regression runs, and release validation
  • Develop and extend API-level test automation to validate codec SDK interfaces, functionality, and performance
  • Write robust, maintainable test code in C++ and Python to cover functional, regression, performance, and stress testing scenarios
  • Investigate test failures, triage bugs, and work with development teams to drive issues to resolution
  • Collaborate with codec developer teams to understand new features and translate requirements into test plans and automated coverage
  • Monitor test results and CI dashboards, proactively flagging quality risks and coverage gaps
  • Contribute to test infrastructure improvements, including tooling, reporting, and scalability of the automation framework
  • Document test plans, procedures, and known issues to support team knowledge sharing

Skills and Qualifications

Required:

  • Proven experience building and maintaining CI/CD pipelines with Jenkins
  • 3+ years of experience in software development in test, QA automation, or a related engineering role
  • Strong hands-on coding experience in C++ and Python
  • Experience designing and implementing API test automation frameworks
  • Solid understanding of software testing methodologies (functional, regression, integration, performance)
  • Ability to debug complex issues across software and hardware layers
  • Strong collaboration and communication skills, with experience working cross-functionally with development teams

Nice to Have:

  • Experience testing or working with video codec technologies (e.g., H.264, H.265/HEVC, AV1)
  • Familiarity with AI agents or applying AI/LLM-based tools to test automation and workflows
  • Experience with GTest or similar C++ test frameworks (e.g., Catch2, Google Mock)
  • Experience testing embedded systems, SDKs, or console/hardware platforms
  • Familiarity with performance benchmarking and profiling tools

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice  for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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