2,072,448open jobs
123,097companies
252,583added this week
Browse all
Location
In office (Barcelona)
Seniority
Junior
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 31, 2026. First seen by Alion on Oct 30, 2026. Ubisoft scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Ubisoft is a French video game company founded in 1986 by five brothers from a family agricultural business in Brittany, and it grew into one of the largest game publishers in Europe. It owns and develops the Assassin's Creed, Far Cry, Tom Clancy, Just Dance and Rainbow Six franchises across a network of studios spanning France, Canada, Ukraine, Romania, Singapore and elsewhere, and it operates several of them as long-running live services. Headquartered near Paris and listed on Euronext, the company restructured in 2025 into subsidiary units with an investment from Tencent covering its largest franchises.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets-such as uniforms, headgear, charms, weapons, and other customization items-are efficiently integrated into the game engine.

In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content.

Key Responsibilities:

  • Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).
  • Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance.
  • Tech Guidelines: Create, update and oversee the tech guidelines for all assets during production
  • Workflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency
  • Assisting tool development: Collaborate with tech artist and progs to improve our internal tools.
  • Documentation: Create, maintain and promote internal documentation to support onboarding and technical references
  • Create Templates: Create templates in Photoshop, Substance, and 3DS Max for standardization (everyone works with the same specification and avoid discrepancies), efficiency in production (avoid manual repetitive work and save time), Technical Compliance (include essential technical overlays such as UV maps, mem budgets, etc.) and Quality control.
  • Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.)
  • Proactive bug fixing: Anticipate, identify and resolve issues related to assets
  • Assist the team in any technical issue related with the art pipeline
  • Become the Go-To person for engine art related topics
  • Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
  • Experience with commercial game engines, such as Unity or Unreal
  • C# Scripting Skills. XAML or tool development experience is a plus.
  • Self-organized, used to work with Jira, Trello or similar.
  • Proactive and problem solver.
  • Excellent interpersonal skills and great verbal and written communication skills in English
  • Nice to have previous experience working in a Studio or within videogames projects.

Benefits:

  • Private Health Insurance and fitness subsidies.
  • Employee mental health assistance.
  • Tickets restaurant
  • Free coffee, fruits and daily breakfast.
  • Spectacular roof-top terrace with sea views
Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
2,072,448 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Games
Similar stack
Same company
Barcelona
In office · Full-Time · 3+ years exp · Barcelona
Analytics
Microsoft Excel
Apply
Lead UI Artist 3 days ago
≈ $36k – $91k per year (Estimated) · Hybrid · Full-Time · Barcelona
Design
Adobe Photoshop
Apply
≈ $37k – $94k per year (Estimated) · Remote (Spain) · Freelance · Barcelona
Design
Adobe Photoshop
Apply
≈ $42k – $106k per year (Estimated) · Hybrid · Full-Time · 6+ years exp · Barcelona
Game Dev
Unity
Design
Figma
Management
Confluence
Jira
Apply
Lead VFX Artist 18 days ago
≈ $43k – $107k per year (Estimated) · In office · Full-Time · Barcelona
Game Dev
Unreal Engine
Unreal Niagara
Apply
≈ $63k – $144k per year (Estimated) · In office · PhD · Barcelona
DevOps
Azure
Management
Agile
Scrum
Apply
Solutions Architect 6 hours ago
≈ $64k – $152k per year (Estimated) · In office · 8+ years exp · Barcelona
Java
C#
C#
.NET
DevOps
Rest API
Prometheus
Azure
CI/CD
AWS
Docker
Kubernetes
Management
Agile
Apply
≈ $52k – $104k per year (Estimated) · In office · 5+ years exp · Barcelona
Apply
≈ $81k – $171k per year (Estimated) · In office · 7+ years exp · Bachelor's Degree · Barcelona
Python
C#
C++
SystemVerilog
VHDL
DevOps
CI/CD
Chips/EDA
Siemens QuestaSim
Xilinx Vivado
Management
Agile
Scrum
Apply
≈ $74k – $154k per year (Estimated) · In office · 5+ years exp · Master's Degree · Barcelona
Python
AI/ML
Model Context Protocol
Fine-tuning
Embeddings
PyTorch
RAG
Hugging Face
Context Engineering
Knowledge Graph
Machine Learning
Apply
See all jobs
This is one of many
2,072,448 more open roles from verified company boards, updated every day.