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Salary
≈ $13k – $33k per year (Estimated)
Location
In office (Pune)
Seniority
Senior · 7+ years exp
Employment
Contractor

Confirmed on the employer's own hiring board on Oct 16, 2026. First seen by Alion on Oct 16, 2026. Ubisoft scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Ubisoft is a French video game company founded in 1986 by five brothers from a family agricultural business in Brittany, and it grew into one of the largest game publishers in Europe. It owns and develops the Assassin's Creed, Far Cry, Tom Clancy, Just Dance and Rainbow Six franchises across a network of studios spanning France, Canada, Ukraine, Romania, Singapore and elsewhere, and it operates several of them as long-running live services. Headquartered near Paris and listed on Euronext, the company restructured in 2025 into subsidiary units with an investment from Tencent covering its largest franchises.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB PURPOSE:

This role is responsible for creation of high-quality concepts for games, with their skillset, they help create brand new ideas, designs and actively participate in reinforcing the artistic direction of the project, working closely with Lead concept artist and Art Directors.

  • Create high-quality realistic or stylized concepts for characters, creatures, environments, props, and accessories that align with the project’s artistic vision and production requirements.
  • Conduct visual research, reference gathering, and exploratory ideation to enhance originality and visual consistency.
  • Deliver concept iterations, thumbnails, and polished renders within defined production timelines and quality benchmarks.
  • Collaborate with different departments and Leads (3D, Game Design, VFX, UI) to enhance and refine concepts fit for production.
  • Effective communication with other concept artists and other teams to ensure smooth and efficient process and handover (for 3D)
  • Maintain consistency in visual language, quality standards, and artistic direction across assigned deliverables.
  • Mentor junior and intermediate artists through feedback sessions, reviews, and knowledge-sharing initiatives.
  • Contribute to workflow optimization, pipeline improvements, and art production efficiency initiatives.

Good knowledge of Gen AI (Stable Diffusion, Gemini 3 pro etc.)

  • Document workflows, best practices, and artistic methodologies to support team scalability and knowledge sharing.
  • Sense of ownership and foresee the risks and delay.
  • Support training initiatives and onboarding activities for developing artists within the team.
  • Continuously enhance artistic techniques, workflows, and visual development practices by exploring emerging tools and industry trends.
  • Stay updated with industry trends, new tools, and techniques related to character art and game development.
  • Experiment with innovative visual development approaches while maintaining artistic quality and production efficiency

TECHNICAL SKILLS

  • Advanced understanding of art fundamentals including anatomy, perspective, composition, color theory, lighting, and visual storytelling.
  • Strong Proficiency in standard concept art techniques (Digital drawing and painting, photo manipulation, integration of 3D)
  • Strong understanding of production constraints, asset readability, and gameplay-driven visual design.
  • Experience creating production-ready concept sheets, callouts, material breakdowns, and design explorations.
  • Knowledge of realistic and stylized art directions across multiple genres.
  • Strong technical skills and experience in writing technical documentation.
  • Tools - Proficiency in Adobe Photoshop, Blender, Maya, ZBrush, or 3DS Max.
  • Familiarity with real-time production workflows, game engine pipelines, and AI-assisted creative tools such as Stable Diffusion, Gemini, Midjourney, or equivalent platforms is preferred

SOFT SKILLS

Strong verbal and written communication skills in English.

  • A Graduation / Diploma / Degree in Fine-arts/ graphic-design, videogame development or equivalent training.
  • 7+ years of experience working as Concept Artist for AAA games.
  • Experience with shipping at least 1 game title or content for a live game
  • Strong portfolio demonstrating concept development, ideation, visual storytelling, and production-oriented workflows.

Considerable understanding of video games and broad video game culture.

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