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Location
In office (Kyiv)
Seniority
Middle · 3+ years exp

Confirmed on the employer's own hiring board on Nov 14, 2026. First seen by Alion on Nov 4, 2026. Volmi Games scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Volmi Games is a game art outsourcing studio based in Kyiv, Ukraine, that creates concept art, hard-surface and character models, environments and props, illustrations, casual art and casino game art for mobile, PC, console and VR projects. Founded in 2016 by industry veterans, it grew to about 170 employees with more than 800 completed projects for around 250 clients, holds credits on titles such as Sniper Ghost Warrior Contracts, and later joined the Virtuos group of video game content studios. As part of Virtuos it belongs to a network that hires game producers and designers, concept, lighting, technical and VFX artists, software and machine learning engineers and finance and HR interns.
  • Design and maintain UX architecture for complex game features and interconnected player-facing systems.
  • Translate game design requirements into clear user flows, interaction models, and navigation structures.
  • Define interaction logic, system states, transitions, edge cases, and error-handling scenarios.
  • Create detailed wireframes, flowcharts, interactive prototypes, and UX documentation.
  • Design controller-based navigation, input behavior, focus management, and interaction feedback for console platforms.
  • Collaborate with Game Designers to ensure UX solutions support gameplay mechanics and player experience goals.
  • Work closely with the existing UI Designer to ensure accurate translation of UX logic into visual interfaces.
  • Collaborate with Engineering and QA teams to clarify UX behavior, technical constraints, and implementation requirements.
  • Review implemented features to identify usability issues, inconsistencies, and potential improvements.
  • Maintain consistent UX patterns, interaction principles, and navigation behavior across game systems.
  • Identify missing requirements, system dependencies, and potential UX risks early in the development process.
  • Iterate UX solutions based on stakeholder feedback, usability findings, and technical limitations.
  • 3+ years of professional experience in UX Design, preferably in the gaming industry.
  • Strong systems thinking and experience designing complex, interconnected UX systems.
  • Solid understanding of UX/IA architecture, user flows, and interaction design.
  • Ability to translate complex gameplay mechanics and requirements into intuitive player experiences.
  • Understanding of console UX, controller-based navigation, input handling, and focus management.
  • Ability to design complete interaction scenarios, including system states, alternative paths, edge cases, and error handling.
  • Experience creating wireframes, interactive prototypes, flowcharts, and UX specifications.
  • Strong Figma skills, including prototyping and complex flow visualization.
  • Understanding of usability, accessibility, and player-centered design principles.
  • Ability to identify system dependencies and maintain consistent UX patterns.
  • Experience collaborating with Game Designers, UI Designers, Engineers, and QA teams.
  • Ability to independently analyze UX problems, propose solutions, and justify design decisions.
  • Strong analytical and problem-solving skills, proactive communication, ownership, attention to detail, and adaptability.
  • English level Upper-Intermediate (B2) or higher.

Will be a plus:

  • Experience designing complex multiplayer, matchmaking, progression, and cross-platform UX systems.
  • Familiarity with PlayStation, Xbox, and PC UX guidelines, certification, and platform-specific requirements.
  • Understanding of Unreal Engine UI frameworks, technical constraints, and implementation workflows.
  • Experience with UX research, usability testing, player journey mapping, and establishing reusable UX guidelines and documentation.
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