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Salary
≈ $15k – $36k per year (Estimated)
Location
In office (Ho Chi Minh City)
Seniority
Staff · 6+ years exp

Confirmed on the employer's own hiring board on Oct 31, 2026. First seen by Alion on Apr 15, 2026. Volmi Games scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Home Portfolio Concept Art Hard Surface Characters Environment Illustrations Casual Art Casino Games Company Join the Team Contact Us HOME COMPANY PORTFOLIO Concept Art Hard Surface Characters Environment Illustrations Casual Art Casino Games JOIN THE TEAM CONTACT US ABOUT THE COMPANY mission & VISION Mission: We are the most trusted outsourcing partner.

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.

ABOUT THE POSITION

  • Lead and mentor a talented team of artists, inspire new ideas, and shape a collaborative, creative space.
  • Design and polish levels from early sketches to final polish, craft environments, optimize performance, and add crucial details that make spaces memorable.
  • Collaborate with Art Directors, Level Designers, Concept Artists, FX and Lighting teams to capture and elevate the game’s vision.
  • Strike a balance between art, production, and technical needs while ensuring top-tier quality delivery on all projects.
  • Stay current with the latest tools, techniques, and trends in the gaming industry.
  • Partner with some of the biggest names in the computer games industry, managing client expectations and realizing their vision while contributing your own creative input.
  • 6+ years experience as a Level Artist on AAA projects, with some time leading a team.
  • Experience with Level Design, World Building, or Environment Production, and Lighting in Unreal Engine.
  • Strong communication and collaboration skills, comfortable working in English with an international crew.
  • Strong sense of self-motivation, creativity, passion for games, and openness to learning.
  • Curious, flexible, and always looking for ways to make each project better, with a keen understanding of the needs of teams both upstream and downstream.
  • Thrives in diverse, multicultural environments and embraces working across numerous cultural contexts with clients, peers, and team members from all walks of life.
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