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Location
In office (Warsaw)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 25, 2026. First seen by Alion on Oct 12, 2026. Voodoo scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Voodoo is a French mobile gaming and consumer applications company founded in 2013 that built its business on hyper-casual games, titles simple enough to understand in seconds and monetised almost entirely through advertising rather than purchases. As advertising costs rose it moved deliberately into hybrid-casual and subscription applications, acquiring the social network BeReal in 2024 and building a portfolio of utility and dating apps alongside the games. Headquartered in Paris and backed by Tencent and Goldman Sachs, it reports billions of downloads and is one of the largest mobile publishers in the world by install volume.

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.

You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.

Role

  • Support the Art director in the ideation and execution of the game’s vision.

  • Design and implement a high-quality, scalable UI from concept to final integration in Unity.

  • Develop and optimize UX flows of new and existing features.

  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.

  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.

  • Setup, integrate, and animate UI scenes in Unity.

  • Work with Game Designers to ensure UI supports gameplay and accessibility goals.

  • Iterate quickly based on team feedback and live user data.

  • Propose creative ideas to boost player engagement and improve the user experience.

Profile

  • Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.

  • Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.

  • Experience with A/B testing interfaces or working with LiveOps features.

  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.

  • Ability to design, document and execute a consistent UI visual language.

  • Experience collaborating with cross-functional remote teams.

  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

  • Fluent in English.

Benefits

  • Best-in-class compensation
  • Other benefits according to the country you reside
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