2,041,069open jobs
120,323companies
253,417added this week
Browse all
Salary
≈ $56k – $118k per year (Estimated)
Location
Remote (worldwide, US time zones hours)
Seniority
Middle · 3+ years exp
Visa
H-1B filings in 12 months: 1
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 28, 2026. First seen by Alion on Sep 10, 2026. VRChat scores A on the Alion truth index.

Overview
Company
Impact
Profile match
VRChat is a social virtual reality platform with more than 250000 user-created worlds that lets its community create and share experiences in the metaverse on any device. It hires trust and safety, business development, technical art and recruiting staff, including roles in Japan. The company is headquartered in San Francisco, California, United States.
Backed by GFR Fund

Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.

Join the VRChat team!

We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.

We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.

You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.

What You'll Do

  • Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.

  • Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.

  • Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.

  • Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.

  • Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.

  • Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar.

  • Document workflows so the whole team can move faster as we scale content volume in 2026.

Who You Are

  • You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).

  • You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well.

  • You can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk.

  • You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.

  • You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.

  • You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.

  • You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”

Bonus Points (Not required, but we’d be excited if you bring any of the following!)

  • Experience building editor tooling, import automation, or asset validation pipelines in Unity.

  • Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)

  • Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon)

  • Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices.

  • Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).

  • Experience supporting live ops or high-cadence content publishing.

Not sure if you meet every single requirement?

    We’d still love to hear from you. We know technical artists come from all kinds of backgrounds. If you’re excited to help ship a steady stream of 3D content to a global community, and you like making pipelines fast, safe, and human-friendly, please apply.

Where You’ll Be

    This is a remote-first role. Work from wherever you do your best thinking. We’re a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration.

Benefits

  • 100% Remote - work from anywhere in the world

  • Health benefits for U.S. and Canadian employees

  • 401K (U.S.) and RRSP (Canada) retirement plans

  • Stock options

  • Unlimited/flexible vacation policy

  • Paid parental leave

  • Generous holiday schedule

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
2,041,069 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Games
Similar stack
Same company
In your city
≈ $57k – $123k per year (Estimated) · In office · 3+ years exp · Los Angeles
Apply
Senior Game Engineer 27 days ago
≈ $74k – $183k per year (Estimated) · Remote (worldwide) · Full-Time
Python
Go
JavaScript
Rust
C++
Lua
DevOps
GCP
Azure
AWS
Amazon ECS
Game Dev
Unreal Engine
Azure PlayFab
Apply
UI Artist 9 hours ago
Remote (EMEA) · Full-Time · 2+ years exp · Belgrade
Game Dev
Unreal Engine
Design
Adobe Photoshop
Figma
Apply
Remote (Poland) · Part-Time · Warsaw
Apply
Level Designer 12 hours ago
≈ $55k – $154k per year (Estimated) · Remote (Germany, CET hours) · Full-Time · Munich
Game Dev
Unreal Engine
Apply
≈ $52k – $135k per year (Estimated) · In office · Contractor · Darwin
JavaScript
TypeScript
SQL
C#
COBOL
C#
.NET
Entity Framework Core
COBOL
IBM MQ
Databases
Oracle
MS SQL
Frontend
Angular
React.js
DevOps
Git
Analytics
SSIS
Master Data Management
Apply
≈ $14k – $34k per year (Estimated) · Equity · Hybrid · 7+ years exp · Bachelor's Degree · Petaling Jaya
Python
SQL
PowerShell
C#
C++
Databases
Oracle
DevOps
VMWare
Hyper-V
Robotics
Digital Twin
IoT
MQTT
OPC UA
Energy
ETAP
IEC 61850
DNP3
Apply
$82k – $130k per year · Hybrid · Full-Time · 5+ years exp · Bremen
C#
C#
.NET
AI/ML
Model Context Protocol
AI Agents
DevOps
CI/CD
Docker
Linux
Apply
≈ $68k – $165k per year (Estimated) · In office · Full-Time · London
JavaScript
TypeScript
C#
C#
.NET
Frontend
Angular
Apply
Engineering Manager 3 days ago
≈ $79k – $173k per year (Estimated) · Remote (United Kingdom) · Full-Time · Exeter
SQL
C#
C#
ASP.NET Core
AI/ML
AI Agents
DevOps
Azure
Management
Agile
Apply
Head of People 8 days ago
≈ $131k – $249k per year (Estimated) · Equity · Remote (United States) · Full-Time
Game Dev
Unity
Marketing
Spotify
Apply
2D Designer 9 days ago
≈ $90k – $215k per year (Estimated) · Remote (worldwide) · Contractor
Game Dev
Unity
Design
Adobe Photoshop
Figma
Apply
VP of Trust & Safety 1 month ago
≈ $145k – $260k per year (Estimated) · Equity · Remote (United States) · 5+ years exp · Bachelor's Degree
Game Dev
Unity
Apply
≈ $34k – $73k per year (Estimated) · Hybrid · Contractor · 4+ years exp · Tokyo
Game Dev
Unity
Apply
See all jobs
This is one of many
2,041,069 more open roles from verified company boards, updated every day.