Salary
$100k – $130k per year
Location
In office (Redmond)
Seniority
Junior · 2+ years exp
Employment
Full-Time
Confirmed on the employer's own hiring board on Sep 30, 2026. First seen by Alion on May 11, 2026. Worldscape scores C on the Alion truth index.
Overview
Company
Impact
Profile match
Worldscape is the revolutionary development platform that enables integration of disparate technologies and datasets to enable AI automation.
Key Attributes:
- Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
- Coding-Skills: expertise in coding languages, including C++ and game scripting.
- Problem-Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non-technical stakeholders.
Responsibilities:
- Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Focus on core physics features: Collision detection (broad-phase/narrow-phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
- Integrate with simulation logic (gameplay) & animation: Build physics-driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge-case instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Quality & live support: work on crashes and regressions for the game engine; support content changes post-launch without destabilizing the simulation.
Professional Qualifications:
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 0 to 4+ years in real-time/game physics engineering; shipped a title, AA/AAA preferred.
- Programming: Experience C++ (modern standards), data-oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid-body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi-implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance trade-offs under real-time constraints.
- Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi-threading/job systems, SIMD/vectorization, cache-friendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead cross-disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications:
- 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
- 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross-platform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
- Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in-engine visualization/debugging overlays.
- Optimization Expertise: Broad-phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
- Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
983,896 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Free forever. No card. Under a minute.
Your match
How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.
Recommended for you based on this role
Games
Similar stack
Same company
Redmond
Associate Game Design Developer (Mathematician)
12 hours ago
In office • Full-Time • Bachelor's Degree • Las Vegas
C#
DevOps
Bitbucket
Management
Confluence
Apply
Game Design Intern
1 day ago
$40k – $50k per year • In office • Internship • Los Angeles
AI/ML
Claude
Game Dev
Unity
Apply
Packaging Designer– Games
2 days ago
$80k – $100k per year • In office • Full-Time • 3+ years exp • Master's Degree • El Segundo
Design
Adobe Photoshop
Blender
Apply
AR/VR Developer
12 months ago
≈ $57k – $116k per year (Estimated) • Hybrid • Full-Time • 3+ years exp • Bachelor's Degree • Pittsburgh
Java
C#
C++
C++
OpenGL
AI/ML
OpenCV
Computer Vision
DevOps
Git
Game Dev
Unity
Unreal Engine
Design
Adobe Photoshop
Apply
Adjunct Faculty – Game Development
10 days ago
In office • Part-Time • 2+ years exp • Bachelor's Degree • United States
Python
JavaScript
PHP
Ruby
C#
Node JS
Perl
Ruby
Ruby on Rails
Databases
MySQL
Frontend
JQuery
Mobile
Room
Game Dev
Unity
Unreal Engine
Design
Adobe Photoshop
Apply
CNO Developer Intern
4 days ago
≈ $45k – $76k per year (Estimated) • Hybrid • TS/SCI • Internship • 15+ years exp • Bachelor's Degree • Herndon
Python
C++
DevOps
Windows
Unix
TCP/IP
Management
Confluence
Apply
Senior Software Engineer
4 days ago
$166k – $295k per year • In office • TS/SCI • 9+ years exp • Bachelor's Degree • Annapolis Junction
Python
Java
SQL
C#
C++
DevOps
Linux
Cybersecurity
Ghidra
Management
Confluence
Jira
Agile
Scrum
Apply
Software Developer
4 days ago
$104k – $173k per year • In office • Secret • 4+ years exp • Bachelor's Degree • Quantico
Python
Java
SQL
C#
C++
Game Dev
Unity
Unreal Engine
Management
Agile
Scrum
Apply
Engineer, Test
5 days ago
In office • 3+ years exp • Bachelor's Degree • Dongguan
Python
C++
DevOps
Windows
Management
Microsoft Office
Apply
≈ $113k – $230k per year (Estimated) • In office • London
Python
C++
Apply
Principal Game Engine Engineer, Platform
5 months ago
$160k – $200k per year • In office • Full-Time • 15+ years exp • Bachelor's Degree • Redmond
Python
C#
C++
Lua
AI/ML
CUDA Toolkit
CUDA
Game Dev
Unity
Unreal Engine
NVIDIA PhysX
Havok Physics
RenderDoc
PIX
Robotics
Inverse Kinematics
Apply
Senior Game Engine Engineer, Platform
5 months ago
$130k – $160k per year • In office • Full-Time • 5+ years exp • Bachelor's Degree • Redmond
Python
C#
C++
Lua
AI/ML
CUDA Toolkit
CUDA
Game Dev
Unity
Unreal Engine
NVIDIA PhysX
Havok Physics
RenderDoc
PIX
Robotics
Inverse Kinematics
Apply
Office & Business Administrator
14 days ago
$60k – $75k per year • In office • Full-Time • 2+ years exp • Redmond
Apply
Senior Director of IT & Customer Support
15 days ago
$190k – $210k per year • In office • Full-Time • 12+ years exp • Bachelor's Degree • Redmond
DevOps
Azure
AWS
Incident Management
Cybersecurity
ISO 27001
SOC 2
NIST 800-171
FedRAMP
Microsoft Entra ID
Management
Jira
ServiceNow
ITIL
ITSM
Service Desk
Apply
Principal Game Engine Team Lead, Platform
5 months ago
$160k – $200k per year • In office • Full-Time • 15+ years exp • Bachelor's Degree • Redmond
Python
C#
C++
Lua
C++
OpenGL
AI/ML
CUDA Toolkit
Ray
CUDA
Game Dev
Unity
Unreal Engine
NVIDIA PhysX
Havok Physics
DirectX 12
Shader Graph
HLSL
GLSL
ShaderLab
RenderDoc
PIX
Robotics
Inverse Kinematics
Apply
$151k – $205k per year • Equity • In office • Full-Time • Redmond
Python
Go
Java
Rust
Ruby
C#
C++
MATLAB
DevOps
CI/CD
Linux
Unix
Apply
$83k – $146k per year • Equity • In office • Full-Time • 3+ years exp • Redmond
SQL
Apply
Sr. Product Marketing Manager Consultant
1 day ago
≈ $103k – $204k per year (Estimated) • In office • Redmond
AI/ML
AI Agents
Apply
$159k – $215k per year • Equity • In office • Full-Time • 6+ years exp • Master's Degree • Redmond
Python
MATLAB
Apply
$97k – $160k per year • Equity • In office • Full-Time • 3+ years exp • Bachelor's Degree • Redmond
Python
MATLAB
Apply
This is one of many
983,896 more open roles from verified company boards, updated every day.

