Confirmed on the employer's own hiring board on Oct 29, 2026. First seen by Alion on Apr 20, 2026. BLiNQ scores B on the Alion truth index.
Role & Impact
You will help design what comes after Blinq’s first chapter. Blinq starts in a uniquely human moment: two people meeting in the real world. We’ve made it effortless to share who you are in that moment. Now we’re exploring how Blinq can help people find the right people, understand the context around a connection, remember who they’ve met and turn first interactions into relationships that actually go somewhere. As a Staff Product Designer, you will shape that future from the ground up, taking complex, ambiguous problems and turning them into products that feel remarkably simple and human. You will work closely with Product, Engineering and our founders, while raising the bar for product thinking and craft across Blinq.
What You’ll Do
You’ll join at a stage where some of our most important product questions are still open. You’ll help turn ambiguity into direction, moving between understanding the problem, exploring possibilities and shipping exceptional experiences.
- Own problems end to end, from framing the opportunity and shaping direction with Product and Engineering, through exploration, prototyping and validation, to holding the experience quality bar through launch.
- Shape 0→1 products and interactions across the moments before, during and after people meet.
- Partner deeply with Product and Engineering to challenge assumptions, make smart trade-offs and influence what we build, not just how we build it.
- Turn complicated systems, behaviours and edge cases into experiences that feel simple, intuitive and unmistakably Blinq.
- Know when to go deep and when to move fast, aligning with the team on what the problem needs, making good decisions with imperfect information and keeping the quality bar high either way.
What You’ll Bring
- A body of work showing meaningful ownership of complex, ambiguous or 0→1 product problems, from early thinking through to launch and impact.
- Exceptional visual, product and interaction design craft, backed by the systems thinking needed to make complex products feel simple.
- Strong product judgement and the ability to influence senior Product, Engineering and company leaders through the quality of your thinking.
- Comfort operating without a playbook. You’re curious, decisive and energised by finding the problem, challenging assumptions and moving between strategy and pixels.
- Leadership without authority. You create clarity, bring people with you, give useful feedback and make the designers and product teams around you better.

