Confirmed on the employer's own hiring board on Oct 2, 2026. First seen by Alion on Oct 2, 2026.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Contract:6-month internship
Start Date: Late January 2027
Work Model:Hybrid (3 days minimum onsite)
The Challenge Ahead
Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
As a Master's Thesis Intern, you will develop a project in an area where Frostbite's engineering efficiency can be multiplied with generative AI, agents, or context engineering. You will also gain an understanding of what it's like to work at EA. An open application means that you can provide ideas for what you want to work on, but we can also explore this together, based on your experiences and interests.
Responsibilities:
You will investigate and prototype applying GenAI solutions to Frostbite's development process.
You will review designs and implementations with other software engineers and will validate your results using a representative dataset.
You will report to an engineering manager, attend meetings, present progress information and write a final report.
Eligibility:
You are pursuing a MsC. in Computer Science (or a related field).
You are associated with a university education or any other type of education in Sweden that has an internship period planned into the education plan.
Skills:
You have experience with Python, C# or C++.
You understand software development processes.
You have an interest in applying GenAI to software engineering (e.g. GitHub, CoPilot).
You have knowledge of AI concepts like knowledge graphs, vector databases, context engineering, MCP servers, LangChain, or RAG.
You understand software quality, test automation, or CI/CD.
Help us make play happen. Apply now with an up-to-date CV and Cover Letter in English, explaining what project you would like to work on and explain your pick based on your interests and skills.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

