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Salary
≈ $133k – $241k per year (Estimated)
Location
In office (Los Angeles)
Seniority
Staff · 7+ years exp
Visa
H-1B filings in 12 months: 115 · for this role: 3 · green card filings: 63

Confirmed on the employer's own hiring board on Nov 5, 2026. First seen by Alion on Oct 28, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values atrespawn.com/studio.

Apex Legends is looking for a UX Lead to help shape and evolve the player experience across the Apex Universe at our growing locations in Los Angeles - Chatsworth, Vancouver and Madison. Reporting to the Experience Design leadership team, you'll lead the design and delivery of impactful UX features and systems across our large, live-service product. You'll partner with multidisciplinary teams to define experience direction, guide design execution from early concepts through release, and help establish the standards and practices that ensure a cohesive, accessible, and high-quality player experience.

As a hands-on design leader, you'll balance feature ownership with team mentorship, cross-functional collaboration, and the continuous improvement of our UX craft.

Responsibilities

  • Lead complex UX features and systems from concept through implementation and release, translating player needs, gameplay goals, and product strategy into intuitive, high-quality experiences.
  • Partner with Experience Design leadership and cross-functional teams to define experience direction, align priorities, solve design challenges, and deliver cohesive player experiences.
  • Mentor and support UX designers through actionable feedback, design reviews, and collaborative problem-solving, while helping establish best practices, workflows, and standards that improve design quality and consistency.
  • Collaborate closely with engineers, UI technical designers, producers, and directors to develop feasible solutions, manage dependencies, prioritize work, and ensure high-quality implementation.
  • Advocate for player-centered design through prototyping, playtesting, research, and iteration, clearly communicating design rationale and influencing decisions across disciplines.

Requirements

  • 7+ years of professional UX or interaction design experience, including experience shipping games and working within game engines.
  • Demonstrated experience leading complex UX initiatives, influencing cross-functional teams, and mentoring or guiding other designers.
  • Strong proficiency in Figma or comparable UX design tools, with experience in rapid prototyping and iterative design.
  • Strong understanding of interaction design, information architecture, usability, accessibility, and visual design principles.
  • Proven ability to balance player needs, gameplay requirements, technical constraints, and product priorities while communicating design decisions effectively.
  • A portfolio demonstrating high-quality UX work, complex problem-solving, and meaningful contributions to shipped products.

Nice to Have

  • Experience developing UX for AAA, multiplayer, live-service, or FPS games.
  • Experience shaping UX vision, design principles, or roadmaps across multiple features or interconnected systems.
  • Familiarity with interaction design across console and PC, with mobile experience also valued

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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